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We were holding two different copies of the component & actor transforms, now we just hold the one Minor: also removed some pointer chasing in PreUpdate #jira UE-130378 - Optimization pass on new UE5 anim node features #preflight 61b324fef05b75b7610001e5 #ROBOMERGE-AUTHOR: thomas.sarkanen #ROBOMERGE-SOURCE: CL 18429641 in //UE5/Release-5.0/... via CL 18429643 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271) [CL 18429646 by thomas sarkanen in ue5-release-engine-test branch]