Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers
thomas sarkanen cbffa01d59 Remove duplicate transforms in FAnimInstanceProxy
We were holding two different copies of the component & actor transforms, now we just hold the one
Minor: also removed some pointer chasing in PreUpdate

#jira UE-130378 - Optimization pass on new UE5 anim node features
#preflight 61b324fef05b75b7610001e5

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 18429641 in //UE5/Release-5.0/... via CL 18429643
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18429646 by thomas sarkanen in ue5-release-engine-test branch]
2021-12-10 05:23:49 -05:00
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