Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Private/VideoCommon.cpp
Marc Audy e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00

21 lines
459 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VideoCommon.h"
#include "CodecPacket.h"
namespace AVEncoder
{
#if PLATFORM_WINDOWS
void DebugSetD3D11ObjectName(ID3D11DeviceChild* InD3DObject, const char* InName)
{
static GUID _D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, {0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} };
if (InD3DObject)
{
InD3DObject->SetPrivateData(_D3DDebugObjectName, strlen(InName), InName);
}
}
#endif
}