Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/UnrealHeaderTool.Build.cs
helge mathee 58e0665acc RigVM: Implementing support for new memory storage
All code is still based on the UE_RIGVM_UCLASS_BASED_STORAGE_DISABLED define, which is turned on.
So the feature / changes don't affect anything just yet.

#rb na
[FYI] jack.cai halfdan.ingvarsson
#jira na

#ROBOMERGE-SOURCE: CL 16970759 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16970901 by helge mathee in ue5-release-engine-test branch]
2021-07-27 14:04:39 -04:00

37 lines
718 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealHeaderTool : ModuleRules
{
public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Json",
"Projects"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
// For LaunchEngineLoop.cpp includes
"Runtime/Launch/Private",
"Runtime/RHI/Public",
"Programs/UnrealHeaderTool/Private",
// For RigVM Defines
"Runtime/RigVM/Public",
});
bEnableExceptions = true;
UnsafeTypeCastWarningLevel = WarningLevel.Warning;
}
}