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All code is still based on the UE_RIGVM_UCLASS_BASED_STORAGE_DISABLED define, which is turned on. So the feature / changes don't affect anything just yet. #rb na [FYI] jack.cai halfdan.ingvarsson #jira na #ROBOMERGE-SOURCE: CL 16970759 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16970901 by helge mathee in ue5-release-engine-test branch]
37 lines
718 B
C#
37 lines
718 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealHeaderTool : ModuleRules
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{
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public UnrealHeaderTool(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Json",
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"Projects"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[]
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{
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// For LaunchEngineLoop.cpp includes
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"Runtime/Launch/Private",
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"Runtime/RHI/Public",
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"Programs/UnrealHeaderTool/Private",
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// For RigVM Defines
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"Runtime/RigVM/Public",
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});
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bEnableExceptions = true;
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UnsafeTypeCastWarningLevel = WarningLevel.Warning;
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}
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}
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