Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/RigVMStructHeader.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

97 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "RigVMStructHeader.generated.h"
UENUM()
enum class ERigVMTestEnum : uint8
{
A,
B,
C
};
UENUM()
namespace ERigVMTestNameSpaceEnum
{
enum Type
{
A,
B,
C
};
}
USTRUCT()
struct FRigVMStructBase
{
GENERATED_BODY()
UPROPERTY(meta = (Input))
float Inherited;
UPROPERTY(meta = (Output))
float InheritedOutput;
};
USTRUCT()
struct FRigVMMethodStruct : public FRigVMStructBase
{
GENERATED_BODY()
RIGVM_METHOD()
void Clear();
RIGVM_METHOD()
virtual void Execute(bool bAdditionalFlag = false, const FString& InString = TEXT("")) override;
RIGVM_METHOD()
void Compute(float TestFloat);
UPROPERTY(meta = (Input))
float A;
UPROPERTY(meta = (Output))
float B;
UPROPERTY(meta = (Input))
FVector C;
UPROPERTY(meta = (Output))
FVector D;
UPROPERTY(meta = (Input, Output, ArraySize = 8))
TArray<FVector> E;
UPROPERTY(meta = (Input))
TArray<FVector> F;
UPROPERTY(meta = (Output, ArraySize = 8))
TArray<FVector> G;
UPROPERTY(meta = (ArraySize = 8))
TArray<FVector> H;
UPROPERTY()
TArray<FVector> I;
UPROPERTY()
TArray<float> J;
UPROPERTY()
float Cache;
UPROPERTY(meta = (Input))
TEnumAsByte<ERigVMTestEnum> InputEnum;
UPROPERTY()
TEnumAsByte<ERigVMTestEnum> HiddenEnum;
UPROPERTY(meta = (Input))
TEnumAsByte<ERigVMTestNameSpaceEnum::Type> InputNameSpaceEnum;
UPROPERTY()
TEnumAsByte<ERigVMTestNameSpaceEnum::Type> HiddenNameSpaceEnum;
};