Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Resources/UHTDebugging/EnumOnlyHeader.h
Marcus Wassmer 3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00

103 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnumOnlyHeader.generated.h"
UENUM()
enum EOldEnum
{
One,
Two,
Three
};
UENUM()
namespace ENamespacedEnum
{
enum Type
{
Four,
Five,
Six
};
}
UENUM()
enum class ECppEnum : uint8
{
Seven,
Eight,
Nine
};
UENUM()
enum struct ECppEnumStruct : uint8
{
Ten,
Eleven,
Twelve
};
UENUM()
enum alignas(8) EAlignedOldEnum
{
Thirteen,
Fourteen,
Fifteen
};
UENUM()
namespace EAlignedNamespacedEnum
{
enum alignas(8) Type
{
Sixteen,
Seventeen,
Eighteen
};
}
UENUM()
enum class alignas(8) EAlignedCppEnum : uint8
{
Nineteen,
Twenty,
TwentyOne
};
UENUM()
enum struct alignas(8) EAlignedCppEnumStruct : uint8
{
TwentyTwo,
TwentyThree,
TwentyFour
};
UENUM()
enum UE_DEPRECATED(1.23, "Deprecated") EDeprecatedEnum
{
TwentyFive,
TwentySix,
TwentySeven
};
UENUM()
enum class UE_DEPRECATED(1.23, "Deprecated") EDeprecatedEnumClass
{
TwentyEight,
TwnetyNine,
Thirty
};
UENUM()
namespace UE_DEPRECATED(1.23, "Deprecated") EDeprecatedNamespacedEnum
{
enum Type
{
ThirtyOne,
ThirtyTwo,
ThirtyThree
};
}