Files
UnrealEngineUWP/Engine/Source/Programs/UnrealGameSync/MetadataServer/Models/BuildData.cs
ben marsh fb5d70a2c7 UGS: Restoring MetadataServer and PostBadgeStatus tools for licensees that aren't on Horde.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 17775965 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)

[CL 17775998 by ben marsh in ue5-release-engine-test branch]
2021-10-11 15:56:04 -04:00

39 lines
695 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace MetadataServer.Models
{
public class BuildData
{
public enum BuildDataResult
{
Starting,
Failure,
Warning,
Success,
Skipped,
}
public long Id;
public int ChangeNumber;
public string BuildType;
public BuildDataResult Result;
public string Url;
public string Project;
public string ArchivePath;
public bool IsSuccess
{
get { return Result == BuildDataResult.Success || Result == BuildDataResult.Warning; }
}
public bool IsFailure
{
get { return Result == BuildDataResult.Failure; }
}
}
}