You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 18107144 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218) [CL 18107203 by ben marsh in ue5-release-engine-test branch]
51 lines
3.8 KiB
XML
51 lines
3.8 KiB
XML
<?xml version='1.0' ?>
|
|
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../../Build/Graph/Schema.xsd" >
|
|
|
|
<Option Name="PreflightChange" DefaultValue="" Description="Preflight changelist number"/>
|
|
|
|
<Option Name="SubmitToStream" DefaultValue="" Description="Stream to submit binaries to"/>
|
|
<Option Name="SubmitToBranch" DefaultValue="" Description="Branch to submit binaries to"/>
|
|
<Option Name="SubmitPath" DefaultValue="" Description="Relative path within the stream/branch to submit binaries"/>
|
|
|
|
<Property Name="UgsDir" Value="$(RootDir)/Engine/Source/Programs/UnrealGameSync"/>
|
|
<Property Name="UgsOutputDir" Value="$(RootDir)/LocalBuilds/UnrealGameSync"/>
|
|
<Property Name="WixDir" Value="$(RootDir)/Engine/Source/ThirdParty/WiX/3.8"/>
|
|
|
|
<Property Name="Version" Value="$(EngineMajorVersion).$(EngineMinorVersion).$(EnginePatchVersion)"/>
|
|
<Property Name="InformationalVersion" Value="$(EscapedBranch)-CL-$(Change)"/>
|
|
<Property Name="InformationalVersion" Value="$(InformationalVersion)-PF-$(PreflightChange)" If="'$(PreflightChange)' != ''"/>
|
|
<Property Name="VersionArguments" Value="/p:Version=$(Version).0 /p:InformationalVersion=$(InformationalVersion)"/>
|
|
|
|
<Agent Name="UnrealGameSync Agent" Type="Win64">
|
|
<Property Name="UgsPublishDir" Value="$(UgsOutputDir)"/>
|
|
<Property Name="UgsPublishDir" Value="$(UgsPublishDir)/$(SubmitPath)" If="'$(SubmitPath)' != ''"/>
|
|
|
|
<Node Name="Build UnrealGameSync">
|
|
<Delete Files="$(UgsOutputDir)/..."/>
|
|
<DotNet Arguments="publish "$(UgsDir)/UnrealGameSync/UnrealGameSync.csproj" --output="$(UgsPublishDir)" --no-self-contained -r win-x64 $(VersionArguments)"/>
|
|
</Node>
|
|
<Node Name="Publish Unstable" Requires="Build UnrealGameSync">
|
|
<Submit Description="Updating UGS from CL $(Change)" Workspace="Temp" Files="$(UgsPublishDir)/..." RootDir="$(UgsOutputDir)" Stream="$(SubmitToStream)" Branch="$(SubmitToBranch)/UnstableRelease"/>
|
|
</Node>
|
|
<Node Name="Publish Live" Requires="Build UnrealGameSync">
|
|
<Submit Description="Updating UGS from CL $(Change)" Workspace="Temp" Files="$(UgsPublishDir)/..." RootDir="$(UgsOutputDir)" Stream="$(SubmitToStream)" Branch="$(SubmitToBranch)/Release"/>
|
|
</Node>
|
|
</Agent>
|
|
|
|
<Agent Name="UnrealGameSync Installer" Type="Win64">
|
|
<Node Name="Build HordeInstaller">
|
|
<Property Name="WixDir" Value="$(RootDir)/Engine/Source/ThirdParty/WiX/3.8"/>
|
|
<Property Name="SourceDir" Value="$(RootDir)/Engine/Source/Programs/UnrealGameSync/Installer"/>
|
|
<Property Name="UgsLauncherPublishDir" Value="$(UgsDir)/UnrealGameSyncLauncher/bin/Release/netcoreapp3.1/win-x64/publish"/>
|
|
|
|
<Delete Files="$(UgsLauncherPublishDir)/..."/>
|
|
<DotNet Arguments="publish "$(UgsDir)/UnrealGameSyncLauncher/UnrealGameSyncLauncher.csproj" --output="$(UgsLauncherPublishDir)" --no-self-contained -c Release -r win-x64 $(VersionArguments)"/>
|
|
|
|
<Spawn Exe="$(WixDir)/heat.exe" Arguments="dir "$(UgsLauncherPublishDir)" -cg UGSLauncher_Project -dr INSTALLFOLDER -scom -sreg -srd -var var.BasePath -gg -sfrag -out obj/Release/UGSLauncher.wxs" WorkingDir="$(SourceDir)"/>
|
|
<Spawn Exe="$(WixDir)/candle.exe" Arguments="-dBasePath="$(UgsLauncherPublishDir)" -out obj\Release\ -dConfiguration=Release -dPlatform=x64 -arch x86 -ext ..\..\..\ThirdParty\WiX\3.8\WixUtilExtension.dll Product.wxs obj/Release/UGSLauncher.wxs" WorkingDir="$(SourceDir)"/>
|
|
<Spawn Exe="$(WixDir)/light.exe" Arguments="-out "bin/Release/UnrealGameSync.msi" -pdbout "bin/Release/UnrealGameSync.wixpdb" -cultures:null -ext ..\..\..\ThirdParty\WiX\3.8\WixUtilExtension.dll -sice:ICE69 "obj\Release\Product.wixobj" "obj\Release\UGSLauncher.wixobj"" WorkingDir="$(SourceDir)"/>
|
|
</Node>
|
|
</Agent>
|
|
|
|
</BuildGraph>
|