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#rnx #rb none #jira none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536 #ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866) [CL 10870960 by Ryan Durand in Main branch]
94 lines
1.9 KiB
C#
94 lines
1.9 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealFrontend : ModuleRules
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{
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public UnrealFrontend( ReadOnlyTargetRules Target ) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/Launch/Public",
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Programs/UnrealFrontend/Private",
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"Programs/UnrealFrontend/Private/Commands",
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"Runtime/Launch/Private", // for LaunchEngineLoop.cpp include
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AutomationController",
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"Core",
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"ApplicationCore",
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"CoreUObject",
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"DeviceManager",
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"LauncherServices",
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"Messaging",
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"OutputLog",
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"Profiler",
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"ProfilerClient",
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"ProjectLauncher",
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"Projects",
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"SessionFrontend",
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"SessionServices",
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"Slate",
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"SlateCore",
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"SourceCodeAccess",
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"StandaloneRenderer",
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"TargetDeviceServices",
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"TargetPlatform",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector"
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}
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);
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if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PrivateDependencyModuleNames.Add("XCodeSourceCodeAccess");
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}
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else if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateDependencyModuleNames.Add("VisualStudioSourceCodeAccess");
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"UnixCommonStartup"
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}
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);
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}
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// @todo: allow for better plug-in support in standalone Slate apps
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Networking",
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"Sockets",
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"UdpMessaging",
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"TcpMessaging",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Messaging",
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}
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);
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}
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}
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