Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/StatsDumpMemoryCommand.cpp
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

17 lines
538 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StatsDumpMemoryCommand.h"
#include "IProfilerModule.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
void FStatsMemoryDumpCommand::Run()
{
FString SourceFilepath;
FParse::Value(FCommandLine::Get(), TEXT("-INFILE="), SourceFilepath);
const FName NAME_ProfilerModule = TEXT("Profiler");
IProfilerModule& ProfilerModule = FModuleManager::LoadModuleChecked<IProfilerModule>(NAME_ProfilerModule);
ProfilerModule.StatsMemoryDumpCommand(*SourceFilepath);
}