You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
See - https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/file-schema/runtime/thread-useallcpugroups-element Also added MaxParallelActions command-line flag to UBT that can be used to restrict the number of cores used for local (e.g. nonxge). Added -cores=X+Y=Z option to benchmark script for profiling #rb swarm [at]ben.marsh #jira nojira #ROBOMERGE-SOURCE: CL 11845433 in //UE4/Release-4.25/... via CL 11845441 #ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781) [CL 11845479 by andrew grant in Main branch]
12 lines
288 B
XML
12 lines
288 B
XML
<?xml version="1.0"?>
|
|
<configuration>
|
|
<startup>
|
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.2"/>
|
|
</startup>
|
|
<runtime>
|
|
<Thread_UseAllCpuGroups enabled="true"/>
|
|
<GCCpuGroup enabled="true"/>
|
|
<gcServer enabled="true"/>
|
|
</runtime>
|
|
</configuration>
|