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32 lines
930 B
C#
32 lines
930 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Attribute which can be applied to a TargetRules-dervied class to indicate which configurations it supports
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/// </summary>
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
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public class SupportedConfigurationsAttribute : Attribute
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{
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/// <summary>
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/// Array of supported platforms
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/// </summary>
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public readonly UnrealTargetConfiguration[] Configurations;
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/// <summary>
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/// Initialize the attribute with a list of configurations
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/// </summary>
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/// <param name="Configurations">Variable-length array of configuration arguments</param>
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public SupportedConfigurationsAttribute(params UnrealTargetConfiguration[] Configurations)
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{
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this.Configurations = Configurations;
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}
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}
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}
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