Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/ActionGraph.cs
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

942 lines
33 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Threading;
using System.Threading.Tasks;
using OpenTracing.Util;
using UnrealBuildBase;
namespace UnrealBuildTool
{
internal static class ActionGraph
{
/// <summary>
/// Enum describing why an Action is in conflict with another Action
/// </summary>
[Flags]
private enum ActionConflictReasonFlags : byte
{
None = 0,
ActionType = 1 << 0,
PrerequisiteItems = 1 << 1,
DeleteItems = 1 << 2,
DependencyListFile = 1 << 3,
WorkingDirectory = 1 << 4,
CommandPath = 1 << 5,
CommandArguments = 1 << 6,
};
/// <summary>
/// Links the actions together and sets up their dependencies
/// </summary>
/// <param name="Actions">List of actions in the graph</param>
public static void Link(List<LinkedAction> Actions)
{
// Build a map from item to its producing action
Dictionary<FileItem, LinkedAction> ItemToProducingAction = new Dictionary<FileItem, LinkedAction>();
foreach (LinkedAction Action in Actions)
{
foreach (FileItem ProducedItem in Action.ProducedItems)
{
ItemToProducingAction[ProducedItem] = Action;
}
}
// Check for cycles
DetectActionGraphCycles(Actions, ItemToProducingAction);
// Use this map to add all the prerequisite actions
foreach (LinkedAction Action in Actions)
{
Action.PrerequisiteActions = new HashSet<LinkedAction>();
foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
{
if (ItemToProducingAction.TryGetValue(PrerequisiteItem, out LinkedAction? PrerequisiteAction))
{
Action.PrerequisiteActions.Add(PrerequisiteAction);
}
}
}
// Sort the action graph
SortActionList(Actions);
}
/// <summary>
/// Checks a set of actions for conflicts (ie. different actions producing the same output items)
/// </summary>
/// <param name="Actions">The set of actions to check</param>
public static void CheckForConflicts(IEnumerable<IExternalAction> Actions)
{
bool bResult = true;
Dictionary<FileItem, IExternalAction> ItemToProducingAction = new Dictionary<FileItem, IExternalAction>();
foreach (IExternalAction Action in Actions)
{
foreach (FileItem ProducedItem in Action.ProducedItems)
{
if (ItemToProducingAction.TryGetValue(ProducedItem, out IExternalAction? ExistingAction))
{
bResult &= CheckForConflicts(ExistingAction, Action);
}
else
{
ItemToProducingAction.Add(ProducedItem, Action);
}
}
}
if (!bResult)
{
throw new BuildException("Action graph is invalid; unable to continue. See log for additional details.");
}
}
/// <summary>
/// Finds conflicts between two actions, and prints them to the log
/// </summary>
/// <param name="A">The first action</param>
/// <param name="B">The second action</param>
/// <returns>True if no conflicts were found, false otherwise.</returns>
private static bool CheckForConflicts(IExternalAction A, IExternalAction B)
{
ActionConflictReasonFlags Reason = ActionConflictReasonFlags.None;
if (A.ActionType != B.ActionType)
{
Reason |= ActionConflictReasonFlags.ActionType;
}
if (!A.PrerequisiteItems.SequenceEqual(B.PrerequisiteItems))
{
Reason |= ActionConflictReasonFlags.PrerequisiteItems;
}
if (!A.DeleteItems.SequenceEqual(B.DeleteItems))
{
Reason |= ActionConflictReasonFlags.DeleteItems;
}
if (A.DependencyListFile != B.DependencyListFile)
{
Reason |= ActionConflictReasonFlags.DependencyListFile;
}
if (A.WorkingDirectory != B.WorkingDirectory)
{
Reason |= ActionConflictReasonFlags.WorkingDirectory;
}
if (A.CommandPath != B.CommandPath)
{
Reason |= ActionConflictReasonFlags.CommandPath;
}
if (A.CommandArguments != B.CommandArguments)
{
Reason |= ActionConflictReasonFlags.CommandArguments;
}
if (Reason != ActionConflictReasonFlags.None)
{
LogConflict(A, B, Reason);
return false;
}
return true;
}
private class LogActionActionTypeConverter : JsonConverter<ActionType>
{
public override ActionType Read(ref Utf8JsonReader Reader, Type TypeToConvert, JsonSerializerOptions Options)
{
throw new NotImplementedException();
}
public override void Write(Utf8JsonWriter Writer, ActionType Value, JsonSerializerOptions Options)
{
Writer.WriteStringValue(Value.ToString());
}
}
private class LogActionFileItemConverter : JsonConverter<FileItem>
{
public override FileItem Read(ref Utf8JsonReader Reader, Type TypeToConvert, JsonSerializerOptions Options)
{
throw new NotImplementedException();
}
public override void Write(Utf8JsonWriter Writer, FileItem Value, JsonSerializerOptions Options)
{
Writer.WriteStringValue(Value.FullName);
}
}
private class LogActionDirectoryReferenceConverter : JsonConverter<DirectoryReference>
{
public override DirectoryReference Read(ref Utf8JsonReader Reader, Type TypeToConvert, JsonSerializerOptions Options)
{
throw new NotImplementedException();
}
public override void Write(Utf8JsonWriter Writer, DirectoryReference Value, JsonSerializerOptions Options)
{
Writer.WriteStringValue(Value.FullName);
}
}
private class LogActionFileReferenceConverter : JsonConverter<FileReference>
{
public override FileReference Read(ref Utf8JsonReader Reader, Type TypeToConvert, JsonSerializerOptions Options)
{
throw new NotImplementedException();
}
public override void Write(Utf8JsonWriter Writer, FileReference Value, JsonSerializerOptions Options)
{
Writer.WriteStringValue(Value.FullName);
}
}
/// <summary>
/// Adds the description of a merge error to an output message
/// </summary>
/// <param name="A">The first action with the conflict</param>
/// <param name="B">The second action with the conflict</param>
/// <param name="Reason">Enum flags for which properties are in conflict</param>
static void LogConflict(IExternalAction A, IExternalAction B, ActionConflictReasonFlags Reason)
{
// Convert some complex types in IExternalAction to strings when printing json
JsonSerializerOptions Options = new JsonSerializerOptions
{
WriteIndented = true,
IgnoreNullValues = true,
Converters =
{
new LogActionActionTypeConverter(),
new LogActionFileItemConverter(),
new LogActionDirectoryReferenceConverter(),
new LogActionFileReferenceConverter(),
},
};
string AJson = JsonSerializer.Serialize(A, Options);
string BJson = JsonSerializer.Serialize(B, Options);
string AJsonPath = Path.Combine(Path.GetTempPath(), "UnrealBuildTool", Path.ChangeExtension(Path.GetRandomFileName(), "json"));
string BJsonPath = Path.Combine(Path.GetTempPath(), "UnrealBuildTool", Path.ChangeExtension(Path.GetRandomFileName(), "json"));
Directory.CreateDirectory(Path.Combine(Path.GetTempPath(), "UnrealBuildTool"));
File.WriteAllText(AJsonPath, AJson);
File.WriteAllText(BJsonPath, BJson);
Log.TraceError($"Unable to merge actions '{A.StatusDescription}' and '{B.StatusDescription}': {Reason} are different");
Log.TraceInformation($" First Action: {AJson}");
Log.TraceInformation($" Second Action: {BJson}");
Log.TraceInformation($" First Action json written to '{AJsonPath}'");
Log.TraceInformation($" Second Action json written to '{BJsonPath}'");
}
/// <summary>
/// Builds a list of actions that need to be executed to produce the specified output items.
/// </summary>
public static List<LinkedAction> GetActionsToExecute(List<LinkedAction> Actions,
CppDependencyCache CppDependencies, ActionHistory History, bool bIgnoreOutdatedImportLibraries)
{
using (GlobalTracer.Instance.BuildSpan("ActionGraph.GetActionsToExecute()").StartActive())
{
// For all targets, build a set of all actions that are outdated.
Dictionary<LinkedAction, bool> OutdatedActionDictionary = new Dictionary<LinkedAction, bool>();
GatherAllOutdatedActions(Actions, History, OutdatedActionDictionary, CppDependencies, bIgnoreOutdatedImportLibraries);
// Build a list of actions that are both needed for this target and outdated.
return Actions.Where(Action => OutdatedActionDictionary[Action]).ToList();
}
}
/// <summary>
/// Checks that there aren't any intermediate files longer than the max allowed path length
/// </summary>
/// <param name="BuildConfiguration">The build configuration</param>
/// <param name="Actions">List of actions in the graph</param>
public static void CheckPathLengths(BuildConfiguration BuildConfiguration, IEnumerable<IExternalAction> Actions)
{
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64)
{
const int MAX_PATH = 260;
List<FileReference> FailPaths = new List<FileReference>();
List<FileReference> WarnPaths = new List<FileReference>();
foreach (IExternalAction Action in Actions)
{
foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
{
if (PrerequisiteItem.Location.FullName.Length >= MAX_PATH)
{
FailPaths.Add(PrerequisiteItem.Location);
}
}
foreach (FileItem ProducedItem in Action.ProducedItems)
{
if (ProducedItem.Location.FullName.Length >= MAX_PATH)
{
FailPaths.Add(ProducedItem.Location);
}
if (ProducedItem.Location.FullName.Length > Unreal.RootDirectory.FullName.Length +
BuildConfiguration.MaxNestedPathLength && ProducedItem.Location.IsUnderDirectory(Unreal.RootDirectory))
{
WarnPaths.Add(ProducedItem.Location);
}
}
}
if (FailPaths.Count > 0)
{
StringBuilder Message = new StringBuilder();
Message.Append($"The following output paths are longer than {MAX_PATH} characters. Please move the engine to a directory with a shorter path.");
foreach (FileReference Path in FailPaths)
{
Message.Append($"\n[{Path.FullName.Length.ToString()} characters] {Path}");
}
throw new BuildException(Message.ToString());
}
if (WarnPaths.Count > 0)
{
StringBuilder Message = new StringBuilder();
Message.Append($"Detected paths more than {BuildConfiguration.MaxNestedPathLength.ToString()} characters below UE root directory. This may cause portability issues due to the {MAX_PATH.ToString()} character maximum path length on Windows:\n");
foreach (FileReference Path in WarnPaths)
{
string RelativePath = Path.MakeRelativeTo(Unreal.RootDirectory);
Message.Append($"\n[{RelativePath.Length.ToString()} characters] {RelativePath}");
}
Message.Append($"\n\nConsider setting {nameof(ModuleRules.ShortName)} = ... in module *.Build.cs files to use alternative names for intermediate paths.");
Log.TraceWarning(Message.ToString());
}
}
}
/// <summary>
/// Executes a list of actions.
/// </summary>
public static void ExecuteActions(BuildConfiguration BuildConfiguration, List<LinkedAction> ActionsToExecute)
{
if (ActionsToExecute.Count == 0)
{
Log.TraceInformation("Target is up to date");
}
else
{
// Figure out which executor to use
ActionExecutor Executor;
if (BuildConfiguration.bAllowHybridExecutor && HybridExecutor.IsAvailable())
{
Executor = new HybridExecutor(BuildConfiguration.MaxParallelActions);
}
else if (BuildConfiguration.bAllowXGE && XGE.IsAvailable())
{
Executor = new XGE();
}
else if (BuildConfiguration.bAllowFASTBuild && FASTBuild.IsAvailable())
{
Executor = new FASTBuild(BuildConfiguration.MaxParallelActions);
}
else if (BuildConfiguration.bAllowSNDBS && SNDBS.IsAvailable())
{
Executor = new SNDBS();
}
else if (BuildConfiguration.bAllowTaskExecutor && TaskExecutor.IsAvailable())
{
Executor = new TaskExecutor(BuildConfiguration.MaxParallelActions);
}
else
{
Executor = new ParallelExecutor(BuildConfiguration.MaxParallelActions);
}
// Execute the build
Stopwatch Timer = Stopwatch.StartNew();
if (!Executor.ExecuteActions(ActionsToExecute))
{
throw new CompilationResultException(CompilationResult.OtherCompilationError);
}
Log.TraceInformation($"Total time in {Executor.Name} executor: {Timer.Elapsed.TotalSeconds:0.00} seconds");
// Reset the file info for all the produced items
foreach (LinkedAction BuildAction in ActionsToExecute)
{
foreach (FileItem ProducedItem in BuildAction.ProducedItems)
{
ProducedItem.ResetCachedInfo();
}
}
// Verify the link outputs were created (seems to happen with Win64 compiles)
foreach (LinkedAction BuildAction in ActionsToExecute)
{
if (BuildAction.ActionType == ActionType.Link)
{
foreach (FileItem Item in BuildAction.ProducedItems)
{
if (!Item.Exists)
{
throw new BuildException($"Failed to produce item: {Item.AbsolutePath}");
}
}
}
}
}
}
/// <summary>
/// Sorts the action list for improved parallelism with local execution.
/// </summary>
static void SortActionList(List<LinkedAction> Actions)
{
// Clear the current dependent count
foreach (LinkedAction Action in Actions)
{
Action.NumTotalDependentActions = 0;
}
// Increment all the dependencies
foreach (LinkedAction Action in Actions)
{
Action.IncrementDependentCount(new HashSet<LinkedAction>());
}
// Sort actions by number of actions depending on them, descending. Secondary sort criteria is file size.
Actions.Sort(LinkedAction.Compare);
}
/// <summary>
/// Checks for cycles in the action graph.
/// </summary>
static void DetectActionGraphCycles(List<LinkedAction> Actions, Dictionary<FileItem, LinkedAction> ItemToProducingAction)
{
// Starting with actions that only depend on non-produced items, iteratively expand a set of actions that are only dependent on
// non-cyclical actions.
Dictionary<LinkedAction, bool> ActionIsNonCyclical = new Dictionary<LinkedAction, bool>();
Dictionary<LinkedAction, List<LinkedAction>> CyclicActions = new Dictionary<LinkedAction, List<LinkedAction>>();
while (true)
{
bool bFoundNewNonCyclicalAction = false;
foreach (LinkedAction Action in Actions)
{
if (!ActionIsNonCyclical.ContainsKey(Action))
{
// Determine if the action depends on only actions that are already known to be non-cyclical.
bool bActionOnlyDependsOnNonCyclicalActions = true;
foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
{
if (ItemToProducingAction.TryGetValue(PrerequisiteItem, out LinkedAction? ProducingAction))
{
if (!ActionIsNonCyclical.ContainsKey(ProducingAction))
{
bActionOnlyDependsOnNonCyclicalActions = false;
if (!CyclicActions.ContainsKey(Action))
{
CyclicActions.Add(Action, new List<LinkedAction>());
}
List<LinkedAction> CyclicPrerequisite = CyclicActions[Action];
if (!CyclicPrerequisite.Contains(ProducingAction))
{
CyclicPrerequisite.Add(ProducingAction);
}
}
}
}
// If the action only depends on known non-cyclical actions, then add it to the set of known non-cyclical actions.
if (bActionOnlyDependsOnNonCyclicalActions)
{
ActionIsNonCyclical.Add(Action, true);
bFoundNewNonCyclicalAction = true;
if (CyclicActions.ContainsKey(Action))
{
CyclicActions.Remove(Action);
}
}
}
}
// If this iteration has visited all actions without finding a new non-cyclical action, then all non-cyclical actions have
// been found.
if (!bFoundNewNonCyclicalAction)
{
break;
}
}
// If there are any cyclical actions, throw an exception.
if (ActionIsNonCyclical.Count < Actions.Count)
{
// Find the index of each action
Dictionary<LinkedAction, int> ActionToIndex = new Dictionary<LinkedAction, int>();
for (int Idx = 0; Idx < Actions.Count; Idx++)
{
ActionToIndex[Actions[Idx]] = Idx;
}
// Describe the cyclical actions.
string CycleDescription = "";
foreach (LinkedAction Action in Actions)
{
if (!ActionIsNonCyclical.ContainsKey(Action))
{
CycleDescription += $"Action #{ActionToIndex[Action].ToString()}: {Action.CommandPath}\n";
CycleDescription += $"\twith arguments: {Action.CommandArguments}\n";
foreach (FileItem PrerequisiteItem in Action.PrerequisiteItems)
{
CycleDescription += $"\tdepends on: {PrerequisiteItem.AbsolutePath}\n";
}
foreach (FileItem ProducedItem in Action.ProducedItems)
{
CycleDescription += $"\tproduces: {ProducedItem.AbsolutePath}\n";
}
CycleDescription += "\tDepends on cyclic actions:\n";
if (CyclicActions.ContainsKey(Action))
{
foreach (LinkedAction CyclicPrerequisiteAction in CyclicActions[Action])
{
if (CyclicActions.ContainsKey(CyclicPrerequisiteAction))
{
List<FileItem> CyclicProducedItems =
CyclicPrerequisiteAction.ProducedItems.ToList();
if (CyclicProducedItems.Count == 1)
{
CycleDescription += $"\t\t{ActionToIndex[CyclicPrerequisiteAction].ToString()} (produces: {CyclicProducedItems[0].AbsolutePath})\n";
}
else
{
CycleDescription += $"\t\t{ActionToIndex[CyclicPrerequisiteAction].ToString()}\n";
foreach (FileItem CyclicProducedItem in CyclicProducedItems)
{
CycleDescription += $"\t\t\tproduces: {CyclicProducedItem.AbsolutePath}\n";
}
}
}
}
CycleDescription += "\n";
}
else
{
CycleDescription += "\t\tNone?? Coding error!\n";
}
CycleDescription += "\n\n";
}
}
throw new BuildException($"Action graph contains cycle!\n\n{CycleDescription}");
}
}
/// <summary>
/// Determines the full set of actions that must be built to produce an item.
/// </summary>
/// <param name="Actions">All the actions in the graph</param>
/// <param name="OutputItems">Set of output items to be built</param>
/// <returns>Set of prerequisite actions</returns>
public static List<LinkedAction> GatherPrerequisiteActions(List<LinkedAction> Actions, HashSet<FileItem> OutputItems)
{
HashSet<LinkedAction> PrerequisiteActions = new HashSet<LinkedAction>();
foreach (LinkedAction Action in Actions)
{
if (Action.ProducedItems.Any(OutputItems.Contains))
{
GatherPrerequisiteActions(Action, PrerequisiteActions);
}
}
return PrerequisiteActions.ToList();
}
/// <summary>
/// Determines the full set of actions that must be built to produce an item.
/// </summary>
/// <param name="Action">The root action to scan</param>
/// <param name="PrerequisiteActions">Set of prerequisite actions</param>
private static void GatherPrerequisiteActions(LinkedAction Action, HashSet<LinkedAction> PrerequisiteActions)
{
if (PrerequisiteActions.Add(Action))
{
foreach (LinkedAction PrerequisiteAction in Action.PrerequisiteActions)
{
GatherPrerequisiteActions(PrerequisiteAction, PrerequisiteActions);
}
}
}
/// <summary>
/// Determines whether an action is outdated based on the modification times for its prerequisite
/// and produced items, without considering the full set of prerequisites.
/// Writes to OutdatedActionDictionary iff the action is found to be outdated.
/// Safe to run in parallel, but only with different RootActions.
/// </summary>
/// <param name="RootAction">- The action being considered.</param>
/// <param name="OutdatedActionDictionary">-</param>
/// <param name="OutdatedActionLock"></param>
/// <param name="ActionHistory"></param>
/// <param name="CppDependencies"></param>
/// <param name="bIgnoreOutdatedImportLibraries"></param>
/// <returns>true if outdated</returns>
private static void IsIndividualActionOutdated(LinkedAction RootAction,
Dictionary<LinkedAction, bool> OutdatedActionDictionary, ReaderWriterLockSlim OutdatedActionLock,
ActionHistory ActionHistory, CppDependencyCache CppDependencies, bool bIgnoreOutdatedImportLibraries)
{
// Only compute the outdated-ness for actions that don't aren't cached in the outdated action dictionary.
bool bIsOutdated = false;
{
// OutdatedActionDictionary may have already been populated for RootAction as part of a previously processed target
OutdatedActionLock.EnterReadLock();
bool bPresent = OutdatedActionDictionary.ContainsKey(RootAction);
OutdatedActionLock.ExitReadLock();
if (bPresent)
{
return;
}
}
// Determine the last time the action was run based on the write times of its produced files.
DateTimeOffset LastExecutionTimeUtc = DateTimeOffset.MaxValue;
foreach (FileItem ProducedItem in RootAction.ProducedItems)
{
// Check if the command-line of the action previously used to produce the item is outdated.
string NewProducingAttributes = $"{RootAction.CommandPath.FullName} {RootAction.CommandArguments} (ver {RootAction.CommandVersion})";
if (ActionHistory.UpdateProducingAttributes(ProducedItem, NewProducingAttributes) && RootAction.bUseActionHistory)
{
if (ProducedItem.Exists)
{
Log.TraceLog($"{RootAction.StatusDescription}: Produced item \"{ProducedItem.AbsolutePath}\" was produced by outdated attributes.");
Log.TraceLog($" New attributes: {NewProducingAttributes}");
}
bIsOutdated = true;
}
// If the produced file doesn't exist or has zero size, consider it outdated. The zero size check is to detect cases
// where aborting an earlier compile produced invalid zero-sized obj files, but that may cause actions where that's
// legitimate output to always be considered outdated.
if (ProducedItem.Exists && (RootAction.ActionType != ActionType.Compile || ProducedItem.Length > 0 ||
(!ProducedItem.Location.HasExtension(".obj") && !ProducedItem.Location.HasExtension(".o"))))
{
// Use the oldest produced item's time as the last execution time.
if (ProducedItem.LastWriteTimeUtc < LastExecutionTimeUtc)
{
LastExecutionTimeUtc = ProducedItem.LastWriteTimeUtc;
}
}
else
{
// If any of the produced items doesn't exist, the action is outdated.
Log.TraceLog($"{RootAction.StatusDescription}: Produced item \"{ProducedItem.AbsolutePath}\" doesn't exist.");
bIsOutdated = true;
}
}
// Check if any prerequisite item has a newer timestamp than the last execution time of this action
if (!bIsOutdated)
{
foreach (FileItem PrerequisiteItem in RootAction.PrerequisiteItems)
{
if (PrerequisiteItem.Exists)
{
// allow a 1 second slop for network copies
TimeSpan TimeDifference = PrerequisiteItem.LastWriteTimeUtc - LastExecutionTimeUtc;
bool bPrerequisiteItemIsNewerThanLastExecution = TimeDifference.TotalSeconds > 1;
if (bPrerequisiteItemIsNewerThanLastExecution)
{
// Need to check for import libraries here too
if (!bIgnoreOutdatedImportLibraries || !IsImportLibraryDependency(RootAction, PrerequisiteItem))
{
Log.TraceLog($"{RootAction.StatusDescription}: Prerequisite {PrerequisiteItem.AbsolutePath} is newer than the last execution of the action: " +
$"{PrerequisiteItem.LastWriteTimeUtc.ToLocalTime().ToString(CultureInfo.CurrentCulture)} vs {LastExecutionTimeUtc.LocalDateTime.ToString(CultureInfo.CurrentCulture)}");
bIsOutdated = true;
break;
}
}
}
}
}
// Check the dependency list
if (!bIsOutdated && RootAction.DependencyListFile != null)
{
if (!CppDependencies.TryGetDependencies(RootAction.DependencyListFile, out List<FileItem>? DependencyFiles))
{
Log.TraceLog($"{RootAction.StatusDescription}: Missing dependency list file \"{RootAction.DependencyListFile}\"");
bIsOutdated = true;
}
else
{
foreach (FileItem DependencyFile in DependencyFiles)
{
if (!DependencyFile.Exists || DependencyFile.LastWriteTimeUtc > LastExecutionTimeUtc)
{
Log.TraceLog($"{RootAction.StatusDescription}: Dependency {DependencyFile.AbsolutePath} is newer than the last execution of the action:" +
$"{DependencyFile.LastWriteTimeUtc.ToLocalTime().ToString(CultureInfo.CurrentCulture)} vs {LastExecutionTimeUtc.LocalDateTime.ToString(CultureInfo.CurrentCulture)}");
bIsOutdated = true;
break;
}
}
}
}
// if the action is known to be out of date, record that fact
// We don't yet know that the action is up-to-date - to determine that requires traversal of the graph of prerequisites.
if (bIsOutdated)
{
OutdatedActionLock.EnterWriteLock();
OutdatedActionDictionary.Add(RootAction, bIsOutdated);
OutdatedActionLock.ExitWriteLock();
}
}
/// <summary>
/// Determines whether an action is outdated by examining the up-to-date state of all of its prerequisites, recursively.
/// Not thread safe. Typically very fast.
/// </summary>
/// <param name="RootAction">- The action being considered.</param>
/// <param name="OutdatedActionDictionary">-</param>
/// <param name="bIgnoreOutdatedImportLibraries"></param>
/// <returns>true if outdated</returns>
private static bool IsActionOutdatedDueToPrerequisites(LinkedAction RootAction, Dictionary<LinkedAction, bool> OutdatedActionDictionary, bool bIgnoreOutdatedImportLibraries)
{
// Only compute the outdated-ness for actions that aren't already cached in the outdated action dictionary.
if (OutdatedActionDictionary.TryGetValue(RootAction, out bool bIsOutdated))
{
return bIsOutdated;
}
// Check if any of the prerequisite actions are out of date
foreach (LinkedAction PrerequisiteAction in RootAction.PrerequisiteActions)
{
if (IsActionOutdatedDueToPrerequisites(PrerequisiteAction, OutdatedActionDictionary, bIgnoreOutdatedImportLibraries))
{
// Only check for outdated import libraries if we were configured to do so. Often, a changed import library
// won't affect a dependency unless a public header file was also changed, in which case we would be forced
// to recompile anyway. This just allows for faster iteration when working on a subsystem in a DLL, as we
// won't have to wait for dependent targets to be relinked after each change.
if (!bIgnoreOutdatedImportLibraries || !IsImportLibraryDependency(RootAction, PrerequisiteAction))
{
Log.TraceLog($"{RootAction.StatusDescription}: Prerequisite {PrerequisiteAction.StatusDescription} is produced by outdated action.");
bIsOutdated = true;
break;
}
}
}
// Cache the outdated-ness of this action.
OutdatedActionDictionary.Add(RootAction, bIsOutdated);
return bIsOutdated;
}
/// <summary>
/// Determines if the dependency between two actions is only for an import library
/// </summary>
/// <param name="RootAction">The action to check</param>
/// <param name="PrerequisiteAction">The action that it depends on</param>
/// <returns>True if the only dependency between two actions is for an import library</returns>
static bool IsImportLibraryDependency(LinkedAction RootAction, LinkedAction PrerequisiteAction)
{
if (PrerequisiteAction.bProducesImportLibrary)
{
return PrerequisiteAction.ProducedItems.All(I => I.Location.HasExtension(".lib") || !RootAction.PrerequisiteItems.Contains(I));
}
else
{
return false;
}
}
/// <summary>
/// Determines if the dependency on a between two actions is only for an import library
/// </summary>
/// <param name="RootAction">The action to check</param>
/// <param name="PrerequisiteItem">The dependency that is out of date</param>
/// <returns>True if the only dependency between two actions is for an import library</returns>
static bool IsImportLibraryDependency(LinkedAction RootAction, FileItem PrerequisiteItem)
{
if (PrerequisiteItem.Location.HasExtension(".lib"))
{
foreach (LinkedAction PrerequisiteAction in RootAction.PrerequisiteActions)
{
if (PrerequisiteAction.bProducesImportLibrary && PrerequisiteAction.ProducedItems.Contains(PrerequisiteItem))
{
return true;
}
}
}
return false;
}
/// <summary>
/// Builds a dictionary containing the actions from AllActions that are outdated by calling
/// IsActionOutdated.
/// </summary>
public static void GatherAllOutdatedActions(IReadOnlyList<LinkedAction> Actions, ActionHistory ActionHistory,
Dictionary<LinkedAction, bool> OutdatedActions, CppDependencyCache CppDependencies,
bool bIgnoreOutdatedImportLibraries)
{
using (GlobalTracer.Instance.BuildSpan("Prefetching include dependencies").StartActive())
{
List<FileItem> Dependencies = new List<FileItem>();
foreach (LinkedAction Action in Actions)
{
if (Action.DependencyListFile != null)
{
Dependencies.Add(Action.DependencyListFile);
}
}
Parallel.ForEach(Dependencies, File => { CppDependencies.TryGetDependencies(File, out _); });
}
using (GlobalTracer.Instance.BuildSpan("Cache individual outdated actions").StartActive())
{
ReaderWriterLockSlim OutdatedActionsLock = new ReaderWriterLockSlim();
Parallel.ForEach(Actions,
Action => IsIndividualActionOutdated(Action, OutdatedActions, OutdatedActionsLock,
ActionHistory, CppDependencies, bIgnoreOutdatedImportLibraries));
}
using (GlobalTracer.Instance.BuildSpan("Cache outdated actions based on recursive prerequisites").StartActive())
{
foreach (var Action in Actions)
{
IsActionOutdatedDueToPrerequisites(Action, OutdatedActions, bIgnoreOutdatedImportLibraries);
}
}
}
/// <summary>
/// Deletes all the items produced by actions in the provided outdated action dictionary.
/// </summary>
/// <param name="OutdatedActions">List of outdated actions</param>
public static void DeleteOutdatedProducedItems(List<LinkedAction> OutdatedActions)
{
foreach (LinkedAction OutdatedAction in OutdatedActions)
{
foreach (FileItem DeleteItem in OutdatedAction.DeleteItems)
{
if (DeleteItem.Exists)
{
Log.TraceLog($"Deleting outdated item: {DeleteItem.AbsolutePath}");
DeleteItem.Delete();
}
}
}
}
/// <summary>
/// Creates directories for all the items produced by actions in the provided outdated action
/// dictionary.
/// </summary>
public static void CreateDirectoriesForProducedItems(List<LinkedAction> OutdatedActions)
{
HashSet<DirectoryReference> OutputDirectories = new HashSet<DirectoryReference>();
foreach (LinkedAction OutdatedAction in OutdatedActions)
{
foreach (FileItem ProducedItem in OutdatedAction.ProducedItems)
{
OutputDirectories.Add(ProducedItem.Location.Directory);
}
}
foreach (DirectoryReference OutputDirectory in OutputDirectories)
{
if (!DirectoryReference.Exists(OutputDirectory))
{
DirectoryReference.CreateDirectory(OutputDirectory);
}
}
}
/// <summary>
/// Imports an action graph from a JSON file
/// </summary>
/// <param name="InputFile">The file to read from</param>
/// <returns>List of actions</returns>
public static List<Action> ImportJson(FileReference InputFile)
{
JsonObject Object = JsonObject.Read(InputFile);
JsonObject EnvironmentObject = Object.GetObjectField("Environment");
foreach (string KeyName in EnvironmentObject.KeyNames)
{
Environment.SetEnvironmentVariable(KeyName, EnvironmentObject.GetStringField(KeyName));
}
List<Action> Actions = new List<Action>();
foreach (JsonObject ActionObject in Object.GetObjectArrayField("Actions"))
{
Actions.Add(Action.ImportJson(ActionObject));
}
return Actions;
}
/// <summary>
/// Exports an action graph to a JSON file
/// </summary>
/// <param name="Actions">The actions to write</param>
/// <param name="OutputFile">Output file to write the actions to</param>
public static void ExportJson(IReadOnlyList<LinkedAction> Actions, FileReference OutputFile)
{
DirectoryReference.CreateDirectory(OutputFile.Directory);
using JsonWriter Writer = new JsonWriter(OutputFile);
Writer.WriteObjectStart();
Writer.WriteObjectStart("Environment");
foreach (object? Object in Environment.GetEnvironmentVariables())
{
System.Collections.DictionaryEntry Pair = (System.Collections.DictionaryEntry)Object!;
if (!UnrealBuildTool.InitialEnvironment!.Contains(Pair.Key) ||
(string)(UnrealBuildTool.InitialEnvironment[Pair.Key]!) != (string)(Pair.Value!))
{
Writer.WriteValue((string)Pair.Key, (string)Pair.Value!);
}
}
Writer.WriteObjectEnd();
Dictionary<LinkedAction, int> ActionToId = new Dictionary<LinkedAction, int>();
foreach (LinkedAction Action in Actions)
{
ActionToId[Action] = ActionToId.Count;
}
Writer.WriteArrayStart("Actions");
foreach (LinkedAction Action in Actions)
{
Writer.WriteObjectStart();
Action.ExportJson(ActionToId, Writer);
Writer.WriteObjectEnd();
}
Writer.WriteArrayEnd();
Writer.WriteObjectEnd();
}
}
}