Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/TVOS/TVOSProjectGenerator.cs
Ben Marsh 6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00

32 lines
727 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using EpicGames.Core;
namespace UnrealBuildTool
{
class TVOSProjectGenerator : IOSProjectGenerator
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Arguments">Command line arguments passed to the project generator</param>
public TVOSProjectGenerator(CommandLineArguments Arguments)
: base(Arguments)
{
}
/// <summary>
/// Enumerate all the platforms that this generator supports
/// </summary>
public override IEnumerable<UnrealTargetPlatform> GetPlatforms()
{
yield return UnrealTargetPlatform.TVOS;
}
}
}