Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidExports.cs
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

131 lines
3.7 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EpicGames.Core;
namespace UnrealBuildTool
{
/// <summary>
/// Interface to allow exposing public methods from the toolchain to other assemblies
/// </summary>
public interface IAndroidToolChain
{
/// <summary>
/// Finds the list of supported architectures
/// </summary>
/// <returns>The targeted architectures</returns>
List<string> GetAllArchitectures();
/// <summary>
/// Returns the Android NDK Level
/// </summary>
/// <returns>The NDK Level</returns>
int GetNdkApiLevelInt(int MinNDK);
}
/// <summary>
/// Interface to allow exposing public methods from the Android deployment context to other assemblies
/// </summary>
public interface IAndroidDeploy
{
/// <summary>
///
/// </summary>
/// <returns></returns>
bool GetPackageDataInsideApk();
/// <summary>
///
/// </summary>
/// <param name="Architectures"></param>
/// <param name="inPluginExtraData"></param>
void SetAndroidPluginData(List<string> Architectures, List<string> inPluginExtraData);
/// <summary>
///
/// </summary>
/// <param name="ProjectFile"></param>
/// <param name="ProjectName"></param>
/// <param name="ProjectDirectory"></param>
/// <param name="ExecutablePath"></param>
/// <param name="EngineDirectory"></param>
/// <param name="bForDistribution"></param>
/// <param name="CookFlavor"></param>
/// <param name="Configuration"></param>
/// <param name="bIsDataDeploy"></param>
/// <param name="bSkipGradleBuild"></param>
/// <returns></returns>
bool PrepForUATPackageOrDeploy(FileReference ProjectFile, string ProjectName, DirectoryReference ProjectDirectory, string ExecutablePath, string EngineDirectory, bool bForDistribution, string CookFlavor, UnrealTargetConfiguration Configuration, bool bIsDataDeploy, bool bSkipGradleBuild);
/// <summary>
///
/// </summary>
/// <param name="ProjectName"></param>
/// <param name="ProjectDirectoryFullName"></param>
/// <param name="Type"></param>
/// <param name="bIsEmbedded"></param>
bool SavePackageInfo(string ProjectName, string ProjectDirectoryFullName, TargetType Type, bool bIsEmbedded);
}
/// <summary>
/// Public Android functions exposed to UAT
/// </summary>
public static class AndroidExports
{
/// <summary>
///
/// </summary>
/// <param name="ProjectFile"></param>
/// <returns></returns>
public static IAndroidToolChain CreateToolChain(FileReference ProjectFile)
{
return new AndroidToolChain(ProjectFile, false, null, null);
}
/// <summary>
///
/// </summary>
/// <param name="ProjectFile"></param>
/// <param name="InForcePackageData"></param>
/// <returns></returns>
public static IAndroidDeploy CreateDeploymentHandler(FileReference ProjectFile, bool InForcePackageData)
{
return new UEDeployAndroid(ProjectFile, InForcePackageData);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public static bool ShouldMakeSeparateApks()
{
return UEDeployAndroid.ShouldMakeSeparateApks();
}
/// <summary>
///
/// </summary>
/// <param name="NDKArch"></param>
/// <returns></returns>
public static string GetUnrealArch(string NDKArch)
{
return UEDeployAndroid.GetUnrealArch(NDKArch);
}
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile)
{
AndroidToolChain ToolChain = new AndroidToolChain(null, false, null, null);
ToolChain.StripSymbols(SourceFile, TargetFile);
}
}
}