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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Invokes the deployment handler for a target.
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/// </summary>
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[ToolMode("Deploy", ToolModeOptions.BuildPlatforms)]
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class DeployMode : ToolMode
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{
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/// <summary>
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/// If we are just running the deployment step, specifies the path to the given deployment settings
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/// </summary>
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[CommandLine("-Receipt", Required=true)]
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public FileReference? ReceiptFile = null;
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/// <summary>
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/// Execute the tool mode
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/// </summary>
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/// <param name="Arguments">Command line arguments</param>
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/// <returns>Exit code</returns>
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public override int Execute(CommandLineArguments Arguments)
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{
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// Apply the arguments
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Arguments.ApplyTo(this);
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Arguments.CheckAllArgumentsUsed();
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// Execute the deploy
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TargetReceipt Receipt = TargetReceipt.Read(ReceiptFile!);
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Log.WriteLine(LogEventType.Console, "Deploying {0} {1} {2}...", Receipt.TargetName, Receipt.Platform, Receipt.Configuration);
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UEBuildPlatform.GetBuildPlatform(Receipt.Platform).Deploy(Receipt);
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return (int)CompilationResult.Succeeded;
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}
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}
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}
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