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#jira none #ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559) [CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EpicGames.Core;
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using UnrealBuildBase;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Represents a Mac/IOS framework
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/// </summary>
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class UEBuildFramework
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{
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/// <summary>
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/// The name of this framework
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// Path to a zip file containing the framework. May be null.
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/// </summary>
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public readonly FileReference? ZipFile;
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/// <summary>
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/// Path to the framework on disk.
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/// </summary>
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public readonly DirectoryReference? FrameworkDirectory;
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/// <summary>
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///
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/// </summary>
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public readonly string? CopyBundledAssets;
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/// <summary>
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/// Copy the framework to the target's Framework directory
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/// </summary>
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public readonly bool bCopyFramework = false;
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/// <summary>
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/// File created after the framework has been extracted. Used to add dependencies into the action graph.
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/// </summary>
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public FileItem? ExtractedTokenFile;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Name">The framework name</param>
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/// <param name="CopyBundledAssets"></param>
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public UEBuildFramework(string Name, string? CopyBundledAssets = null)
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{
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this.Name = Name;
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this.CopyBundledAssets = CopyBundledAssets;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Name">The framework name</param>
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/// <param name="ZipFile">Path to the zip file for this framework</param>
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/// <param name="OutputDirectory">Path for the extracted zip file</param>
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/// <param name="CopyBundledAssets"></param>
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/// <param name="bCopyFramework">Copy the framework to the target's Framework directory</param>
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public UEBuildFramework(string Name, FileReference? ZipFile, DirectoryReference? OutputDirectory, string? CopyBundledAssets, bool bCopyFramework)
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{
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this.Name = Name;
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this.ZipFile = ZipFile;
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this.FrameworkDirectory = OutputDirectory;
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this.CopyBundledAssets = CopyBundledAssets;
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this.bCopyFramework = bCopyFramework;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Name">The framework name</param>
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/// <param name="FrameworkDirectory">Path for the framework on disk</param>
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/// <param name="CopyBundledAssets"></param>
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/// <param name="bCopyFramework">Copy the framework to the target's Framework directory</param>
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public UEBuildFramework(String Name, DirectoryReference? FrameworkDirectory, string? CopyBundledAssets, bool bCopyFramework)
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{
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this.Name = Name;
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this.FrameworkDirectory = FrameworkDirectory;
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this.CopyBundledAssets = CopyBundledAssets;
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this.bCopyFramework = bCopyFramework;
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}
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}
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}
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