Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce/PerforceClientConnection.cs
Ben Marsh 07eb83c555 Fix copyright notices in Perforce library.
#rb none
#jira UE-106047

[CL 15100566 by Ben Marsh in ue5-main branch]
2021-01-14 20:19:50 -04:00

56 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Text;
namespace EpicGames.Perforce
{
/// <summary>
/// An instance of PerforceConnection which is strongly typed as having a valid client name
/// </summary>
public class PerforceClientConnection : PerforceConnection
{
/// <summary>
/// Accessor for the client name.
/// </summary>
public new string ClientName
{
get { return base.ClientName!; }
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Perforce">The Perforce connection</param>
/// <param name="ClientName">The client name</param>
public PerforceClientConnection(PerforceConnection Perforce, string ClientName)
: base(Perforce.ServerAndPort, Perforce.UserName, ClientName, Perforce.Logger)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="ServerAndPort">The server and port address</param>
/// <param name="UserName">Username to connect with</param>
/// <param name="ClientName">The client name to use</param>
/// <param name="Logger">Logging device</param>
public PerforceClientConnection(string? ServerAndPort, string? UserName, string ClientName, ILogger Logger)
: base(ServerAndPort, UserName, ClientName, Logger)
{
}
/// <summary>
/// Remove the client parameter for the connection
/// </summary>
/// <returns>Bare connection to the server</returns>
public PerforceConnection WithoutClient()
{
return new PerforceConnection(this) { ClientName = null };
}
}
}