Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Perforce/PerforceAttributes.cs
Ben Marsh 07eb83c555 Fix copyright notices in Perforce library.
#rb none
#jira UE-106047

[CL 15100566 by Ben Marsh in ue5-main branch]
2021-01-14 20:19:50 -04:00

66 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicGames.Perforce
{
/// <summary>
/// Attributes for fields that should be deserialized from P4 tags
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class PerforceTagAttribute : Attribute
{
/// <summary>
/// The tag name
/// </summary>
public string Name;
/// <summary>
/// Whether this tag is required for a valid record
/// </summary>
public bool Optional = false;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Name">Name of the tag</param>
public PerforceTagAttribute(string Name)
{
this.Name = Name;
}
}
/// <summary>
/// Specifies the name of an enum when converted into a P4 string
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class PerforceEnumAttribute : Attribute
{
/// <summary>
/// Name of the enum value
/// </summary>
public string Name;
/// <summary>
/// Constructor
/// </summary>
/// <param name="Name">Name of the serialized value</param>
public PerforceEnumAttribute(string Name)
{
this.Name = Name;
}
}
/// <summary>
/// When attached to a list field, indicates that a list of structures can be included in the record
/// </summary>
[AttributeUsage(AttributeTargets.Field)]
public class PerforceRecordListAttribute : Attribute
{
}
}