Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj
ben marsh 995a5b568f Horde: Convert EpicGames.BuildGraph project to enable #nullable.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18114409 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)

[CL 18124362 by ben marsh in ue5-release-engine-test branch]
2021-11-09 23:29:42 -05:00

35 lines
1.3 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
<OutputType>Library</OutputType>
<RootNamespace>EpicGames.BuildGraph</RootNamespace>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<Nullable>enable</Nullable>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DocumentationFile></DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<DocumentationFile></DocumentationFile>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>