Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.BuildGraph/BgReport.cs
ben marsh a5fc3cc363 BuildGraph: Merging BuildGraph library refactor from //UE5/Release-5.0.
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 18107814 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE-CONFLICT from-shelf

[CL 18107903 by ben marsh in ue5-release-engine-test branch]
2021-11-09 12:40:30 -05:00

51 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicGames.BuildGraph
{
/// <summary>
/// Defines a report to be generated as part of the build.
/// </summary>
public class BgReport
{
/// <summary>
/// Name of this trigger
/// </summary>
public readonly string Name;
/// <summary>
/// Set of nodes to include in the report
/// </summary>
public HashSet<BgNode> Nodes = new HashSet<BgNode>();
/// <summary>
/// List of users to notify with this report
/// </summary>
public HashSet<string> NotifyUsers = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
/// <summary>
/// Constructor
/// </summary>
/// <param name="InName">Name of this report</param>
public BgReport(string InName)
{
Name = InName;
}
/// <summary>
/// Get the name of this report
/// </summary>
/// <returns>The name of this report</returns>
public override string ToString()
{
return Name;
}
}
}