Files
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build/System/DirectoryLookupCache.cs
jonathan adamczewski 2b7b866f45 Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs

#jira none
#rb tim.smith

#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00

39 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.IO;
using System.Collections.Generic;
using EpicGames.Core;
using System.Linq;
namespace UnrealBuildBase
{
static public class DirectoryLookupCache
{
static public bool FileExists(FileReference File)
{
return FileItem.GetItemByFileReference(File).Exists;
}
static public bool DirectoryExists(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).Exists;
}
static public IEnumerable<FileReference> EnumerateFiles(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateFiles().Select(x => x.Location);
}
static public IEnumerable<DirectoryReference> EnumerateDirectories(DirectoryReference Directory)
{
return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateDirectories().Select(x => x.Location);
}
static public void InvalidateCachedDirectory(DirectoryReference Directory)
{
DirectoryItem.GetItemByDirectoryReference(Directory).ResetCachedInfo();
}
}
}