Files
UnrealEngineUWP/Engine/Source/Programs/LowLevelTests/LowLevelTests.Build.cs
chris constantinescu 7623876501 LLTs: add disabled flag, enable it for OSS
#rnx

#ROBOMERGE-AUTHOR: chris.constantinescu
#ROBOMERGE-SOURCE: CL 18156578 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 18156653 by chris constantinescu in ue5-release-engine-test branch]
2021-11-11 14:55:09 -05:00

256 lines
9.2 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using UnrealBuildBase;
using UnrealBuildTool;
public class LowLevelTests : ModuleRules
{
private readonly XNamespace BuildGraphNamespace = XNamespace.Get("http://www.epicgames.com/BuildGraph");
private readonly XNamespace SchemaInstance = XNamespace.Get("http://www.w3.org/2001/XMLSchema-instance");
private readonly XNamespace SchemaLocation = XNamespace.Get("http://www.epicgames.com/BuildGraph ../../Build/Graph/Schema.xsd");
public virtual string TestName => throw new Exception("TestName must be overwritten in subclasses.");
public virtual string TestShortName => throw new Exception("TestShortName must be overwritten in subclasses.");
public virtual string ResourcesPath => string.Empty;
public virtual bool UsesCatch2 => true;
public virtual bool Disabled => false;
public LowLevelTests(ReadOnlyTargetRules Target) : base(Target)
{
if (UsesCatch2)
{
PCHUsage = PCHUsageMode.NoPCHs;
PrecompileForTargets = PrecompileTargetsType.None;
if (Target.Configuration == UnrealTargetConfiguration.Debug && Target.Platform == UnrealTargetPlatform.Linux)
{
OptimizeCode = CodeOptimization.Never;
}
bAllowConfidentialPlatformDefines = true;
bLegalToDistributeObjectCode = true;
// Required false for catch.hpp
bUseUnity = false;
// Disable exception handling so that tests can assert for exceptions
bEnableObjCExceptions = false;
bEnableExceptions = false;
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"LowLevelTestsRunner"
});
PrivateIncludePaths.Add("Runtime/Launch/Private");
PrivateIncludePathModuleNames.Add("Launch");
// Platforms specific setup
if (Target.Platform == UnrealTargetPlatform.Android)
{
PublicDefinitions.Add("CATCH_CONFIG_NOSTDOUT");
}
}
if (this.GetType() != typeof(LowLevelTests))
{
UpdateBuildGraphPropertiesFile();
}
}
/// <summary>
/// Generates or updates include file for LowLevelTests.xml containing test flags: name, short name, target name, relative binaries path, supported platforms etc.
/// <paramref name="TestModule">The test module build class that inherits form LowLevelTests</paramref>
/// </summary>
private void UpdateBuildGraphPropertiesFile()
{
bool IsPublic = false;
string GeneratedPropertiesScriptFile;
string RestrictedFolder = Path.Combine(Unreal.EngineDirectory.FullName, "Restricted");
string NotForLicenseesFolder = Path.Combine(RestrictedFolder, "NotForLicensees");
string NonPublicFolder = Path.Combine(NotForLicenseesFolder, "Build");
string NonPublicPath = Path.Combine(NonPublicFolder, "LowLevelTests_GenProps.xml");
if (IsRestrictedPath(ModuleDirectory))
{
GeneratedPropertiesScriptFile = NonPublicPath;
}
else
{
IsPublic = true;
GeneratedPropertiesScriptFile = Path.Combine(Unreal.EngineDirectory.FullName, "Build", "LowLevelTests_GenProps.xml");
}
// UE-133126
if (Directory.GetFileSystemEntries(NonPublicFolder).Length == 1 && File.Exists(NonPublicPath))
{
File.Delete(NonPublicPath);
Directory.Delete(NonPublicFolder);
Directory.Delete(NotForLicenseesFolder);
Directory.Delete(RestrictedFolder);
}
if (!File.Exists(GeneratedPropertiesScriptFile))
{
Directory.CreateDirectory(Path.GetDirectoryName(GeneratedPropertiesScriptFile));
using (FileStream fileStream = File.Create(GeneratedPropertiesScriptFile))
{
XDocument initFile = new XDocument(new XElement(BuildGraphNamespace + "BuildGraph", new XAttribute(XNamespace.Xmlns + "xsi", SchemaInstance), new XAttribute(SchemaInstance + "schemaLocation", SchemaLocation)));
initFile.Root.Add(
new XElement(
BuildGraphNamespace + "Property",
new XAttribute("Name", "TestNames" + (!IsPublic ? "Restricted" : "")),
new XAttribute("Value", string.Empty)));
initFile.Save(fileStream);
}
}
// All relevant properties
string TestTargetName = Target.LaunchModuleName;
string TestBinariesPath = TryGetBinariesPath();
string TestResourcesPath = ResourcesPath;
// Do not save full paths
if (Path.IsPathRooted(TestBinariesPath))
{
TestBinariesPath = Path.GetRelativePath(Unreal.RootDirectory.FullName, TestBinariesPath);
}
if (Path.IsPathRooted(ResourcesPath))
{
TestResourcesPath = Path.GetRelativePath(Unreal.RootDirectory.FullName, ResourcesPath);
}
XDocument GenPropsDoc = XDocument.Load(GeneratedPropertiesScriptFile);
XElement Root = GenPropsDoc.Root;
// First descendant must be TestNames
XElement TestNames = (XElement)Root.FirstNode;
string AllTestNames = TestNames.Attribute("Value").Value;
if (!AllTestNames.Contains(TestName))
{
if (string.IsNullOrEmpty(AllTestNames))
{
AllTestNames += TestName;
}
else if (!AllTestNames.Contains(TestName))
{
AllTestNames += ";" + TestName;
}
}
TestNames.Attribute("Value").SetValue(AllTestNames);
XElement lastUpdatedNode = TestNames;
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Disabled", Disabled.ToString());
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Short", TestShortName);
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Target", TestTargetName);
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "BinariesRelative", TestBinariesPath);
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "Resources", TestResourcesPath);
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "ResourcesDest", Path.GetFileName(TestResourcesPath));
InsertOrUpdateTestOption(ref lastUpdatedNode, TestName, TestShortName, "Run", "Tests", false.ToString());
List<UnrealTargetPlatform> AllSupportedPlatforms = new List<UnrealTargetPlatform>();
var SupportedPlatforms = GetType().GetCustomAttributes(typeof(SupportedPlatformsAttribute), false);
// If none specified we assume all platforms are supported by default
if (SupportedPlatforms.Length == 0)
{
AllSupportedPlatforms.AddRange(UnrealTargetPlatform.GetValidPlatforms().ToList());
}
else
{
foreach (var Platform in SupportedPlatforms)
{
AllSupportedPlatforms.AddRange(((SupportedPlatformsAttribute)Platform).Platforms);
}
}
InsertOrUpdateTestFlag(ref lastUpdatedNode, TestName, "SupportedPlatforms", AllSupportedPlatforms.Aggregate("", (current, next) => (current == "" ? next.ToString() : current + ";" + next.ToString())));
try
{
GenPropsDoc.Save(GeneratedPropertiesScriptFile);
}
catch (UnauthorizedAccessException)
{
// Expected on build machines.
// TODO: Ability to build for generate files and runnable tests.
}
}
private bool IsRestrictedPath(string ModuleDirectory)
{
foreach(string RestrictedFolderName in RestrictedFolder.GetNames())
{
if (ModuleDirectory.Contains(RestrictedFolderName))
{
return true;
}
}
return false;
}
private string TryGetBinariesPath()
{
int SourceFolderIndex = ModuleDirectory.IndexOf("Source");
if (SourceFolderIndex < 0)
{
throw new Exception("Could not detect source folder path for module " + GetType());
}
return ModuleDirectory.Substring(0, SourceFolderIndex) + "Binaries";
}
private void InsertOrUpdateTestFlag(ref XElement ElementUpsertAfter, string TestName, string FlagSuffix, string FlagValue)
{
IEnumerable<XElement> NextChunk = ElementUpsertAfter.ElementsAfterSelf(BuildGraphNamespace + "Property")
.Where(prop => prop.Attribute("Name").Value.EndsWith(FlagSuffix));
if (NextChunk
.Where(prop => prop.Attribute("Name").Value == TestName + FlagSuffix)
.Count() == 0)
{
XElement ElementInsert = new XElement(BuildGraphNamespace + "Property");
ElementInsert.SetAttributeValue("Name", TestName + FlagSuffix);
ElementInsert.SetAttributeValue("Value", FlagValue);
ElementUpsertAfter.AddAfterSelf(ElementInsert);
}
else
{
NextChunk
.Where(prop => prop.Attribute("Name").Value == TestName + FlagSuffix).First().SetAttributeValue("Value", FlagValue);
}
ElementUpsertAfter = NextChunk.Last();
}
private void InsertOrUpdateTestOption(ref XElement ElementUpsertAfter, string TestName, string TestShortName, string OptionPrefix, string OptionSuffix, string DefaultValue)
{
IEnumerable<XElement> NextChunk = ElementUpsertAfter.ElementsAfterSelf(BuildGraphNamespace + "Option")
.Where(prop => prop.Attribute("Name").Value.StartsWith(OptionPrefix) && prop.Attribute("Name").Value.EndsWith(OptionSuffix));
if (NextChunk
.Where(prop => prop.Attribute("Name").Value == OptionPrefix + TestName + OptionSuffix)
.Count() == 0)
{
XElement ElementInsert = new XElement(BuildGraphNamespace + "Option");
ElementInsert.SetAttributeValue("Name", OptionPrefix + TestName + OptionSuffix);
ElementInsert.SetAttributeValue("DefaultValue", DefaultValue);
ElementInsert.SetAttributeValue("Description", string.Format("{0} {1} {2}", OptionPrefix, TestShortName, OptionSuffix));
ElementUpsertAfter.AddAfterSelf(ElementInsert);
}
else
{
XElement ElementUpdate = NextChunk
.Where(prop => prop.Attribute("Name").Value == OptionPrefix + TestName + OptionSuffix).First();
ElementUpdate.SetAttributeValue("Description", string.Format("{0} {1} {2}", OptionPrefix, TestShortName, OptionSuffix));
ElementUpdate.SetAttributeValue("DefaultValue", DefaultValue);
}
ElementUpsertAfter = NextChunk.Last();
}
}