Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter/DatasmithMax2016.Target.cs
Ryan Durand 9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00

16 lines
361 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class DatasmithMax2016Target : DatasmithMaxBaseTarget
{
public DatasmithMax2016Target(TargetInfo Target) : base(Target)
{
LaunchModuleName = "DatasmithMax2016";
ExeBinariesSubFolder = @"3DSMax\2016";
AddCopyPostBuildStep(Target);
}
}