Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/ThirdParty/MSBuild/FileSystem/ManagedFileSystem.cs
jonathan adamczewski f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00

82 lines
2.5 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.IO;
namespace Microsoft.Build.Shared.FileSystem
{
/// <summary>
/// Implementation of file system operations directly over the dot net managed layer
/// </summary>
internal class ManagedFileSystem : IFileSystem
{
private static readonly ManagedFileSystem Instance = new ManagedFileSystem();
public static ManagedFileSystem Singleton() => ManagedFileSystem.Instance;
protected ManagedFileSystem() { }
public TextReader ReadFile(string path)
{
return new StreamReader(path);
}
public Stream GetFileStream(string path, FileMode mode, FileAccess access, FileShare share)
{
return new FileStream(path, mode, access, share);
}
public string ReadFileAllText(string path)
{
return File.ReadAllText(path);
}
public byte[] ReadFileAllBytes(string path)
{
return File.ReadAllBytes(path);
}
public virtual IEnumerable<string> EnumerateFiles(string path, string searchPattern, SearchOption searchOption)
{
return Directory.EnumerateFiles(path, searchPattern, searchOption);
}
public virtual IEnumerable<string> EnumerateDirectories(string path, string searchPattern, SearchOption searchOption)
{
return Directory.EnumerateDirectories(path, searchPattern, searchOption);
}
public virtual IEnumerable<string> EnumerateFileSystemEntries(string path, string searchPattern, SearchOption searchOption)
{
return Directory.EnumerateFileSystemEntries(path, searchPattern, searchOption);
}
public FileAttributes GetAttributes(string path)
{
return File.GetAttributes(path);
}
public virtual DateTime GetLastWriteTimeUtc(string path)
{
return File.GetLastWriteTimeUtc(path);
}
public virtual bool DirectoryExists(string path)
{
return Directory.Exists(path);
}
public virtual bool FileExists(string path)
{
return File.Exists(path);
}
public virtual bool FileOrDirectoryExists(string path)
{
return FileExists(path) || DirectoryExists(path);
}
}
}