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Add a layer of caching to avoid running msbuild as much as possible. #jira UE-109181 #rb ben.marsh #ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230) [CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
83 lines
2.9 KiB
C#
83 lines
2.9 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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// Licensed under the MIT license. See LICENSE file in the project root for full license information.
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Microsoft.Build.Shared.FileSystem
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{
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/// <summary>
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/// Implementation of file system operations on windows. Combination of native and managed implementations.
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/// TODO Remove this class and replace with WindowsFileSystem. Test perf to ensure no regressions.
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/// </summary>
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internal class MSBuildOnWindowsFileSystem : IFileSystem
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{
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private static readonly MSBuildOnWindowsFileSystem Instance = new MSBuildOnWindowsFileSystem();
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public static MSBuildOnWindowsFileSystem Singleton() => Instance;
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protected MSBuildOnWindowsFileSystem() { }
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public TextReader ReadFile(string path)
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{
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return ManagedFileSystem.Singleton().ReadFile(path);
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}
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public Stream GetFileStream(string path, FileMode mode, FileAccess access, FileShare share)
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{
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return ManagedFileSystem.Singleton().GetFileStream(path, mode, access, share);
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}
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public string ReadFileAllText(string path)
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{
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return ManagedFileSystem.Singleton().ReadFileAllText(path);
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}
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public byte[] ReadFileAllBytes(string path)
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{
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return ManagedFileSystem.Singleton().ReadFileAllBytes(path);
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}
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public IEnumerable<string> EnumerateFiles(string path, string searchPattern, SearchOption searchOption)
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{
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return ManagedFileSystem.Singleton().EnumerateFiles(path, searchPattern, searchOption);
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}
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public IEnumerable<string> EnumerateDirectories(string path, string searchPattern, SearchOption searchOption)
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{
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return ManagedFileSystem.Singleton().EnumerateDirectories(path, searchPattern, searchOption);
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}
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public IEnumerable<string> EnumerateFileSystemEntries(string path, string searchPattern, SearchOption searchOption)
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{
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return ManagedFileSystem.Singleton().EnumerateFileSystemEntries(path, searchPattern, searchOption);
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}
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public FileAttributes GetAttributes(string path)
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{
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return ManagedFileSystem.Singleton().GetAttributes(path);
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}
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public DateTime GetLastWriteTimeUtc(string path)
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{
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return ManagedFileSystem.Singleton().GetLastWriteTimeUtc(path);
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}
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public bool DirectoryExists(string path)
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{
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return WindowsFileSystem.Singleton().DirectoryExists(path);
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}
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public bool FileExists(string path)
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{
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return WindowsFileSystem.Singleton().FileExists(path);
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}
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public bool FileOrDirectoryExists(string path)
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{
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return WindowsFileSystem.Singleton().FileOrDirectoryExists(path);
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}
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}
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}
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