Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/ThirdParty/MSBuild/FileSystem/FileSystems.cs
jonathan adamczewski f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00

30 lines
796 B
C#

// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace Microsoft.Build.Shared.FileSystem
{
/// <summary>
/// Factory for <see cref="IFileSystem"/>
/// </summary>
internal static class FileSystems
{
public static IFileSystem Default = GetFileSystem();
private static IFileSystem GetFileSystem()
{
#if CLR2COMPATIBILITY
return MSBuildTaskHostFileSystem.Singleton();
#else
if (NativeMethodsShared.IsWindows)
{
return MSBuildOnWindowsFileSystem.Singleton();
}
else
{
return ManagedFileSystem.Singleton();
}
#endif
}
}
}