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528 lines
16 KiB
C#
528 lines
16 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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using UnrealBuildBase;
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using Gauntlet;
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using System.Text.RegularExpressions;
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using AutomationTool.DeviceReservation;
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namespace LowLevelTests
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{
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public class RunLowLevelTests : BuildCommand
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{
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public override ExitCode Execute()
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{
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Log.Level = LogLevel.VeryVerbose;
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Globals.Params = new Params(Params);
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LowLevelTestExecutorOptions ContextOptions = new LowLevelTestExecutorOptions();
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AutoParam.ApplyParamsAndDefaults(ContextOptions, Globals.Params.AllArguments);
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if (ContextOptions.TestApp == string.Empty)
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{
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Log.Error("Error: -testapp flag is missing on the command line. Expected test project that extends LowLevelTests module.");
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return ExitCode.Error_Arguments;
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}
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if (string.IsNullOrEmpty(ContextOptions.Build))
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{
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Log.Error("No build path specified. Set -build= to test executable and resources directory.");
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return ExitCode.Error_Arguments;
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}
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if (!Path.IsPathRooted(ContextOptions.Build))
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{
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ContextOptions.Build = Path.Combine(Globals.UnrealRootDir, ContextOptions.Build);
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}
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return RunTests(ContextOptions);
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}
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public ExitCode RunTests(LowLevelTestExecutorOptions ContextOptions)
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{
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UnrealTargetPlatform TestPlatform = ContextOptions.Platform;
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LowLevelTestRoleContext RoleContext = new LowLevelTestRoleContext();
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RoleContext.Platform = TestPlatform;
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LowLevelTestsBuildSource BuildSource = new LowLevelTestsBuildSource(
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ContextOptions.TestApp,
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ContextOptions.Build,
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ContextOptions.Platform);
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SetupDevices(TestPlatform, ContextOptions);
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LowLevelTestContext TestContext = new LowLevelTestContext(BuildSource, RoleContext, ContextOptions);
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ITestNode NewTest = Gauntlet.Utils.TestConstructor.ConstructTest<ITestNode, LowLevelTestContext>(ContextOptions.TestApp, TestContext, new string[] { "LowLevelTests" });
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if (!(NewTest is LowLevelTests))
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{
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throw new AutomationException("Expected ITestNode type of LowLevelTests");
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}
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bool TestPassed = ExecuteTest(ContextOptions, NewTest);
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DevicePool.Instance.Dispose();
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DoCleanup(TestPlatform);
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return TestPassed ? ExitCode.Success : ExitCode.Error_TestFailure;
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}
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void DoCleanup(UnrealTargetPlatform Platform)
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{
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// TODO: Platform specific cleanup
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}
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private bool ExecuteTest(LowLevelTestExecutorOptions Options, ITestNode LowLevelTestNode)
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{
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var Executor = new TextExecutor();
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try
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{
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bool Result = Executor.ExecuteTests(Options, new List<ITestNode>() { LowLevelTestNode });
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return Result;
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}
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catch (Exception ex)
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{
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Log.Info("");
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Log.Error("{0}.\r\n\r\n{1}", ex.Message, ex.StackTrace);
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return false;
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}
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finally
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{
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Executor.Dispose();
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if (!string.IsNullOrEmpty(Options.Device))
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{
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(LowLevelTestNode as LowLevelTests)
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.LowLevelTestsApp
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.UnrealDeviceReservation
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.ReleaseDevices();
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}
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DevicePool.Instance.Dispose();
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if (ParseParam("clean"))
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{
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LogInformation("Deleting temp dir {0}", Options.TempDir);
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DirectoryInfo TempDirInfo = new DirectoryInfo(Options.TempDir);
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if (TempDirInfo.Exists)
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{
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TempDirInfo.Delete(true);
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}
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}
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GC.Collect();
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}
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}
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protected void SetupDevices(UnrealTargetPlatform TestPlatform, LowLevelTestExecutorOptions Options)
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{
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Reservation.ReservationDetails = Options.JobDetails;
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DevicePool.Instance.SetLocalOptions(Options.TempDir, Options.Parallel > 1, Options.DeviceURL);
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DevicePool.Instance.AddLocalDevices(1);
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if (!string.IsNullOrEmpty(Options.Device))
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{
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DevicePool.Instance.AddDevices(TestPlatform, Options.Device);
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}
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}
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}
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public class LowLevelTestExecutorOptions : TestExecutorOptions, IAutoParamNotifiable
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{
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public Params Params { get; protected set; }
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public string TempDir;
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[AutoParam("")]
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public string DeviceURL;
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[AutoParam("")]
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public string JobDetails;
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public string TestApp;
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public string Build;
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[AutoParam("")]
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public string LogDir;
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public Type BuildSourceType { get; protected set; }
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[AutoParam(UnrealTargetConfiguration.Development)]
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public UnrealTargetConfiguration Configuration;
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public UnrealTargetPlatform Platform;
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public string Device;
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public LowLevelTestExecutorOptions()
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{
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BuildSourceType = typeof(LowLevelTestsBuildSource);
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}
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public virtual void ParametersWereApplied(string[] InParams)
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{
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Params = new Params(InParams);
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if (string.IsNullOrEmpty(TempDir))
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{
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TempDir = Globals.TempDir;
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}
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else
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{
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Globals.TempDir = TempDir;
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}
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if (string.IsNullOrEmpty(LogDir))
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{
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LogDir = Globals.LogDir;
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}
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else
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{
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Globals.LogDir = LogDir;
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}
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LogDir = Path.GetFullPath(LogDir);
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TempDir = Path.GetFullPath(TempDir);
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Build = Params.ParseValue("build=", null);
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TestApp = Globals.Params.ParseValue("testapp=", "");
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string PlatformArgString = Params.ParseValue("platform=", null);
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Platform = string.IsNullOrEmpty(PlatformArgString) ? BuildHostPlatform.Current.Platform : UnrealTargetPlatform.Parse(PlatformArgString);
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string DeviceArgString = Params.ParseValue("device=", null);
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Device = string.IsNullOrEmpty(PlatformArgString) ? "default" : DeviceArgString;
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string[] CleanArgs = Params.AllArguments
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.Where(Arg => !Arg.StartsWith("test=", StringComparison.OrdinalIgnoreCase)
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&& !Arg.StartsWith("platform=", StringComparison.OrdinalIgnoreCase)
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&& !Arg.StartsWith("device=", StringComparison.OrdinalIgnoreCase))
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.ToArray();
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Params = new Params(CleanArgs);
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}
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}
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public class LowLevelTestsSession : IDisposable
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{
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private static int QUERY_STATE_INTERVAL = 1;
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public IAppInstance Instance { get; protected set; }
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private LowLevelTestsBuildSource BuildSource { get; set; }
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public UnrealDeviceReservation UnrealDeviceReservation { get; private set; }
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public LowLevelTestsSession(LowLevelTestsBuildSource InBuildSource)
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{
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BuildSource = InBuildSource;
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UnrealDeviceReservation = new UnrealDeviceReservation();
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}
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public bool TryReserveDevices()
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{
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Dictionary<UnrealDeviceTargetConstraint, int> RequiredDeviceTypes = new Dictionary<UnrealDeviceTargetConstraint, int>();
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// Only one device required.
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RequiredDeviceTypes.Add(new UnrealDeviceTargetConstraint(BuildSource.Platform), 1);
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return UnrealDeviceReservation.TryReserveDevices(RequiredDeviceTypes, 1);
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}
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/// <summary>
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/// Copies build folder on device and launches app natively.
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/// Does not retry.
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/// No packaging required.
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/// </summary>
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public IAppInstance InstallAndRunNativeTestApp()
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{
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bool InstallSuccess = false;
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bool RunSuccess = false;
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// TargetDevice<Platform> classes have a hard dependency on UnrealAppConfig instead of IAppConfig.
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// More refactoring needed to support non-packaged applications that can be run natively from a path on the device.
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UnrealAppConfig AppConfig = BuildSource.GetUnrealAppConfig();
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IEnumerable<ITargetDevice> DevicesToInstallOn = UnrealDeviceReservation.ReservedDevices.ToArray();
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ITargetDevice Device = DevicesToInstallOn.Where(D => D.IsConnected && D.Platform == BuildSource.Platform).First();
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IAppInstall Install = null;
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IDeviceUsageReporter.RecordStart(Device.Name, (UnrealTargetPlatform)Device.Platform, IDeviceUsageReporter.EventType.Device, IDeviceUsageReporter.EventState.Success);
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IDeviceUsageReporter.RecordStart(Device.Name, (UnrealTargetPlatform)Device.Platform, IDeviceUsageReporter.EventType.Install, IDeviceUsageReporter.EventState.Success, BuildSource.BuildName);
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try
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{
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Install = Device.InstallApplication(AppConfig);
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InstallSuccess = true;
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IDeviceUsageReporter.RecordEnd(Device.Name, (UnrealTargetPlatform)Device.Platform, IDeviceUsageReporter.EventType.Install, IDeviceUsageReporter.EventState.Success);
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}
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catch (Exception Ex)
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{
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InstallSuccess = false;
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Log.Info("Failed to install low level tests app onto device {0}: {1}", Device, Ex);
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UnrealDeviceReservation.MarkProblemDevice(Device);
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IDeviceUsageReporter.RecordEnd(Device.Name, (UnrealTargetPlatform)Device.Platform, IDeviceUsageReporter.EventType.Install, IDeviceUsageReporter.EventState.Failure);
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}
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if (!InstallSuccess)
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{
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// release all devices
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UnrealDeviceReservation.ReleaseDevices();
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Log.Info("\nUnable to install low level tests app.\n");
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}
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else
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{
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try
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{
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if (Device is IRunningStateOptions)
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{
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// Don't wait to detect running state and query for running state every second
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IRunningStateOptions DeviceWithStateOptions = (IRunningStateOptions)Device;
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DeviceWithStateOptions.WaitForRunningState = false;
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DeviceWithStateOptions.CachedStateRefresh = QUERY_STATE_INTERVAL;
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}
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Instance = Device.Run(Install);
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IDeviceUsageReporter.RecordStart(Instance.Device.Name, (UnrealTargetPlatform)Instance.Device.Platform, IDeviceUsageReporter.EventType.Test);
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RunSuccess = true;
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}
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catch (DeviceException DeviceEx)
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{
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Log.Warning("Device {0} threw an exception during launch. \nException={1}", Install.Device, DeviceEx.Message);
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RunSuccess = false;
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}
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if (RunSuccess == false)
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{
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Log.Warning("Failed to start low level test on {0}. Marking as problem device. Will not retry.", Device);
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if (Instance != null)
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{
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Instance.Kill();
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}
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UnrealDeviceReservation.MarkProblemDevice(Device);
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UnrealDeviceReservation.ReleaseDevices();
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throw new AutomationException("Unable to start low level tests app, see warnings for details.");
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}
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}
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return Instance;
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}
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public void Dispose()
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{
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if (Instance != null)
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{
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Instance.Kill();
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IDeviceUsageReporter.RecordEnd(Instance.Device.Name, (UnrealTargetPlatform)Instance.Device.Platform, IDeviceUsageReporter.EventType.Test, IDeviceUsageReporter.EventState.Success);
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if (Instance.HasExited)
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{
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IDeviceUsageReporter.RecordEnd(Instance.Device.Name, (UnrealTargetPlatform)Instance.Device.Platform, IDeviceUsageReporter.EventType.Test, IDeviceUsageReporter.EventState.Failure);
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}
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}
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}
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}
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public class LowLevelTestRoleContext : ICloneable
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{
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public UnrealTargetRole Type { get { return UnrealTargetRole.Client; } }
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public UnrealTargetPlatform Platform;
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public UnrealTargetConfiguration Configuration { get { return UnrealTargetConfiguration.Development; } }
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public object Clone()
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{
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return this.MemberwiseClone();
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}
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public override string ToString()
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{
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string Description = string.Format("{0} {1} {2}", Platform, Configuration, Type);
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return Description;
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}
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};
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public class LowLevelTestContext : ITestContext, ICloneable
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{
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public LowLevelTestsBuildSource BuildInfo { get; private set; }
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public string WorkerJobID;
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public LowLevelTestExecutorOptions Options { get; set; }
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public Params TestParams { get; set; }
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public LowLevelTestRoleContext RoleContext { get; set; }
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public UnrealDeviceTargetConstraint Constraint;
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public LowLevelTestContext(LowLevelTestsBuildSource InBuildInfo, LowLevelTestRoleContext InRoleContext, LowLevelTestExecutorOptions InOptions)
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{
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BuildInfo = InBuildInfo;
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Options = InOptions;
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TestParams = new Params(new string[0]);
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RoleContext = InRoleContext;
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}
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public object Clone()
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{
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LowLevelTestContext Copy = (LowLevelTestContext)MemberwiseClone();
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Copy.RoleContext = (LowLevelTestRoleContext)RoleContext.Clone();
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return Copy;
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}
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public override string ToString()
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{
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string Description = string.Format("{0}", RoleContext);
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if (WorkerJobID != null)
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{
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Description += " " + WorkerJobID;
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}
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return Description;
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}
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}
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public interface ILowLevelTestsBuildFactory
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{
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bool CanSupportPlatform(UnrealTargetPlatform InPlatform);
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LowLevelTestsBuild CreateBuild(UnrealTargetPlatform InPlatform, string InTestApp, string InBuildPath);
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protected static string GetExecutable(UnrealTargetPlatform InPlatform, string InTestApp, string InBuildPath, string FileRegEx)
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{
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IEnumerable<string> Executables = DirectoryUtils.FindFiles(InBuildPath, new Regex(FileRegEx));
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foreach (string Executable in Executables)
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{
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if (InBuildPath.ToLower().Contains(InPlatform.ToString().ToLower()))
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{
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if (InBuildPath.ToLower().Contains(InTestApp.ToString().ToLower()))
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{
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return Path.GetRelativePath(InBuildPath, Executable);
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}
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}
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}
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throw new AutomationException("Cannot find low level test executable for {0} in build path {1} for {2} using regex \"{3}\"", InPlatform, InBuildPath, InTestApp, FileRegEx);
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}
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protected static void CleanupUnusedFiles(UnrealTargetPlatform InPlatform, string InBuildPath)
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{
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try
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{
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string[] BuildFiles = Directory.GetFiles(InBuildPath);
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foreach (string BuildFile in BuildFiles)
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{
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if (new FileInfo(BuildFile).Extension == ".pdb")
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{
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File.Delete(BuildFile);
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}
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}
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}
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catch (Exception cleanupEx)
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{
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Log.Error("Could not cleanup files for {0} build: {1}.", InPlatform.ToString(), cleanupEx);
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}
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}
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}
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public class DesktopLowLevelTestsBuildFactory : ILowLevelTestsBuildFactory
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{
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public bool CanSupportPlatform(UnrealTargetPlatform InPlatform)
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{
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return InPlatform.IsInGroup(UnrealPlatformGroup.Desktop);
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}
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public LowLevelTestsBuild CreateBuild(UnrealTargetPlatform InPlatform, string InTestApp, string InBuildPath)
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{
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string DesktopExecutableRegEx;
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if (InPlatform == UnrealTargetPlatform.Win64)
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{
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DesktopExecutableRegEx = @"\w+Tests.exe$";
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}
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else if (InPlatform == UnrealTargetPlatform.Linux || InPlatform == UnrealTargetPlatform.Mac)
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{
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DesktopExecutableRegEx = @"\w+Tests$";
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}
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else
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{
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throw new AutomationException("Cannot create build for non-desktop platform " + InPlatform);
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}
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string ExecutablePath = ILowLevelTestsBuildFactory.GetExecutable(InPlatform, InTestApp, InBuildPath, DesktopExecutableRegEx);
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return new LowLevelTestsBuild(InPlatform, InBuildPath, ExecutablePath);
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}
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}
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public class LowLevelTestsBuildSource : IBuildSource
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{
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private string TestApp;
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private UnrealAppConfig CachedConfig = null;
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public UnrealTargetPlatform Platform { get; protected set; }
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public LowLevelTestsBuild DiscoveredBuild { get; protected set; }
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public LowLevelTestsBuildSource(string InTestApp, string InBuildPath, UnrealTargetPlatform InTargetPlatform)
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{
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TestApp = InTestApp;
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Platform = InTargetPlatform;
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InitBuildSource(InTestApp, InBuildPath, InTargetPlatform);
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}
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protected void InitBuildSource(string InTestApp, string InBuildPath, UnrealTargetPlatform InTargetPlatform)
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{
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ILowLevelTestsBuildFactory LowLevelTestsBuildFactory = Gauntlet.Utils.InterfaceHelpers.FindImplementations<ILowLevelTestsBuildFactory>(true)
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.Where(B => B.CanSupportPlatform(InTargetPlatform))
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.First();
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DiscoveredBuild = LowLevelTestsBuildFactory.CreateBuild(InTargetPlatform, InTestApp, InBuildPath);
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if (DiscoveredBuild == null)
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{
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throw new AutomationException("No builds were discovered at path {0} matching test app name {1} and target platform {2}", InBuildPath, InTestApp, InTargetPlatform);
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}
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}
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public UnrealAppConfig GetUnrealAppConfig()
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{
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if (CachedConfig == null)
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{
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CachedConfig = new UnrealAppConfig();
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CachedConfig.Name = BuildName;
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CachedConfig.ProjectName = TestApp;
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CachedConfig.ProcessType = UnrealTargetRole.Client;
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CachedConfig.Platform = Platform;
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CachedConfig.Configuration = UnrealTargetConfiguration.Development;
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CachedConfig.Build = DiscoveredBuild;
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CachedConfig.Sandbox = "LowLevelTests";
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CachedConfig.FilesToCopy = new List<UnrealFileToCopy>();
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}
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return CachedConfig;
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}
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public bool CanSupportPlatform(UnrealTargetPlatform Platform)
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{
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return true;
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}
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public string BuildName { get { return TestApp; } }
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}
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public class LowLevelTestsBuild : StagedBuild
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{
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public LowLevelTestsBuild(UnrealTargetPlatform InPlatform, string InBuildPath, string InExecutablePath)
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: base(InPlatform, UnrealTargetConfiguration.Development, UnrealTargetRole.Client, InBuildPath, InExecutablePath)
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{
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Platform = InPlatform;
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BuildPath = InBuildPath;
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ExecutablePath = InExecutablePath;
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Flags = BuildFlags.CanReplaceCommandLine | BuildFlags.CanReplaceExecutable | BuildFlags.Loose;
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}
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}
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} |