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* Implement loading Json report and resume from last know failure * Make Gauntlet uses the retry state when critical failure occured on UE automation test. * Capture the callstack if any and update the json report * Attached passed log before retrying * Use enum in json serialization and desirialization * Use one common Event class for json report and parsing from the log * Use an unique path for artifact at each runs/retries * Use Json report to generate the pass summary in Gauntlet #jira UEENGQA-38051 #rb Chris.Constantinescu, Eric.Knapick #ROBOMERGE-SOURCE: CL 17160450 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924) [CL 17160467 by jerome delattre in ue5-release-engine-test branch]
211 lines
5.1 KiB
C#
211 lines
5.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Gauntlet
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{
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/// <summary>
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/// Simple node that implements the ITestNode interface and provides some convenience functions for
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/// inherited tests to use
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/// </summary>
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public abstract class BaseTest : ITestNode
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{
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/// <summary>
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/// Override this to set the max running time for this test
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/// </summary>
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public abstract float MaxDuration { get; protected set; }
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/// <summary>
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/// What the test result should be treated as if we reach max duration.
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/// </summary>
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public virtual EMaxDurationReachedResult MaxDurationReachedResult { get; set; }
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/// <summary>
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/// Override this to set the priority of this test
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/// </summary>
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public virtual TestPriority Priority { get { return TestPriority.Normal; } }
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/// <summary>
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/// Return the name of this test
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/// </summary>
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public abstract string Name { get; }
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/// <summary>
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/// Returns true if the test has encountered warnings. Test is expected to list any warnings it considers appropriate in the summary
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/// </summary>
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public virtual bool HasWarnings { get; protected set; }
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/// <summary>
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/// Returns reason for the test cancellation
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/// </summary>
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public virtual string CancellationReason { get; protected set; }
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/// <summary>
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/// Returns true if the test was cancelled
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/// </summary>
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public virtual bool WasCancelled { get; protected set; }
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/// <summary>
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/// Internal status state
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/// </summary>
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private TestStatus InnerStatus;
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/// <summary>
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/// Return true if the warnings and errors needs to log after summary
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/// </summary>
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public virtual bool LogWarningsAndErrorsAfterSummary { get; protected set; } = true;
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/// <summary>
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///
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/// </summary>
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public BaseTest()
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{
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InnerStatus = TestStatus.NotStarted;
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}
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/// <summary>
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/// OVerride this to return the result of the test
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/// </summary>
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/// <returns></returns>
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public abstract TestResult GetTestResult();
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/// <summary>
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/// Set the test result value of the test.
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/// </summary>
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/// <param name="testResult">New result that the Test should have.</param>
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public abstract void SetTestResult(TestResult testResult);
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/// <summary>
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/// Summarize the result of the test
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/// </summary>
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/// <returns></returns>
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public virtual string GetTestSummary()
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{
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return string.Format("{0}: {1}", Name, GetTestResult());
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}
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/// <summary>
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/// Return list of warnings. Empty by default
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/// </summary>
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/// <returns></returns>
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public virtual IEnumerable<string> GetWarnings()
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{
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return new string[0];
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}
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/// <summary>
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/// Return list of errors. Empty by default
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/// </summary>
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/// <returns></returns>
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public virtual IEnumerable<string> GetErrors()
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{
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return new string[0];
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}
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/// <summary>
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/// Mark the test as started
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/// </summary>
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/// <returns></returns>
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protected void MarkTestStarted()
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{
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InnerStatus = TestStatus.InProgress;
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SetTestResult(TestResult.Invalid);
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}
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/// <summary>
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/// Mark the test as complete
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/// </summary>
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/// <returns></returns>
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protected void MarkTestComplete()
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{
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InnerStatus = TestStatus.Complete;
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}
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/// <summary>
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/// Return our internal status
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/// </summary>
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/// <returns></returns>
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public TestStatus GetTestStatus()
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{
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return InnerStatus;
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}
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public virtual bool IsReadyToStart()
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{
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return true;
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}
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/// <summary>
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/// Called to request the test launch. Should call MarkTestComplete
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/// </summary>
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/// <returns></returns>
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public abstract bool StartTest(int Pass, int NumPasses);
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/// <summary>
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/// Called to request the test is shutdown
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/// </summary>
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/// <returns></returns>
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public abstract void CleanupTest();
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/// <summary>
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/// Called if TestResult returns WantRetry. Can be overridden for something
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/// more elegant than a hard shutdown/launch
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/// </summary>
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/// <returns></returns>
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public virtual bool RestartTest()
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{
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CleanupTest();
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return StartTest(0,1);
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}
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/// <summary>
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/// Gives the test a chance to perform logic. Should call MarkComplete() when it detects a
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/// success or error state
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/// </summary>
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/// <returns></returns>
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public virtual void TickTest()
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{
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}
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/// <summary>
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/// Sets Cancellation Reason.
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/// </summary>
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/// <param name="InReason"></param>
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/// <returns></returns>
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public virtual void SetCancellationReason(string InReason)
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{
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CancellationReason = InReason;
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}
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/// <summary>
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/// Called after the test is completed and shutdown
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/// </summary>
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/// <param name="InReason"></param>
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/// <returns></returns>
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public virtual void StopTest(StopReason InReason)
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{
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WasCancelled = InReason != StopReason.Completed;
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}
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/// <summary>
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/// Helper to set context
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/// </summary>
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/// <param name="InContext"></param>
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/// <returns></returns>
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public virtual void SetContext(ITestContext InContext)
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{
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}
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/// <summary>
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/// Output all defined commandline information for this test to the gauntlet window and exit test early.
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/// </summary>
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public virtual void DisplayCommandlineHelp()
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{
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}
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}
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}
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