Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/UBTUtils.cs
jonathan adamczewski 55f53bcc8b ExitCode:
Move enum from AutomationUtils.Automation to BuildUtilities

#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24

#ROBOMERGE-SOURCE: CL 16701095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16701097 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-17 01:49:34 -04:00

95 lines
3.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EpicGames.Core;
using UnrealBuildBase;
using UnrealBuildTool;
namespace AutomationTool
{
public partial class CommandUtils
{
/// <summary>
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">Environment to use.</param>
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
/// <param name="LogName">Optional logfile name.</param>
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string CommandLine)
{
if (!FileExists(UBTExecutable))
{
throw new AutomationException("Unable to find UBT executable: " + UBTExecutable);
}
string BaseLogName = String.Format("UBT-{0}", String.Join("-", SharedUtils.ParseCommandLine(CommandLine).Where(x => !x.Contains('/') && !x.Contains('\\') && !x.StartsWith("-"))));
string LogName;
for(int Attempt = 1;;Attempt++)
{
LogName = String.Format("{0}.txt", (Attempt == 1)? BaseLogName : String.Format("{0}_{1}", BaseLogName, Attempt));
FileReference LogLocation = FileReference.Combine(new DirectoryReference(Env.LogFolder), LogName);
if(!FileReference.Exists(LogLocation))
{
CommandLine += String.Format(" -log=\"{0}\"", LogLocation);
break;
}
if (Attempt >= 50)
{
throw new AutomationException("Unable to find name for UBT log file after {0} attempts", Attempt);
}
}
IProcessResult Result = Run(UBTExecutable, CommandLine, Options: ERunOptions.AllowSpew | ERunOptions.NoStdOutCapture);
if(Result.ExitCode != 0)
{
throw new AutomationException((ExitCode)Result.ExitCode, "UnrealBuildTool failed. See log for more details. ({0})", CommandUtils.CombinePaths(Env.FinalLogFolder, LogName)) { OutputFormat = AutomationExceptionOutputFormat.Minimal };
}
}
/// <summary>
/// Builds a UBT Commandline.
/// </summary>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
public static string UBTCommandline(FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
{
string CmdLine;
if (Project == null)
{
CmdLine = String.Format("{0} {1} {2} {3}", Target, Platform, Config, AdditionalArgs);
}
else
{
CmdLine = String.Format("{0} {1} {2} -Project={3} {4}", Target, Platform, Config, CommandUtils.MakePathSafeToUseWithCommandLine(Project.FullName), AdditionalArgs);
}
return CmdLine;
}
/// <summary>
/// Builds a target using UBT. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">BuildEnvironment to use.</param>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
/// <param name="LogName">Optional logifle name.</param>
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, FileReference Project, string Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, string AdditionalArgs = "")
{
RunUBT(Env, UBTExecutable, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs));
}
}
}