Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/MacHostPlatform.cs
aurel cordonnier a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00

196 lines
5.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.IO;
using UnrealBuildTool;
using System.Text.RegularExpressions;
using EpicGames.Core;
using UnrealBuildBase;
namespace AutomationTool
{
class MacHostPlatform : HostPlatform
{
static string CachedFrameworkMsbuildExe = "";
public override string GetFrameworkMsbuildExe()
{
// As of 5.0 mono comes with msbuild which performs better. If that's installed then use it
if (string.IsNullOrEmpty(CachedFrameworkMsbuildExe))
{
bool CanUseMsBuild = string.IsNullOrEmpty(CommandUtils.WhichApp("msbuild")) == false;
if (CanUseMsBuild)
{
CachedFrameworkMsbuildExe = "msbuild";
}
else
{
Log.TraceInformation("Using xbuild. Install Mono 5.0 or greater for faster builds!");
CachedFrameworkMsbuildExe = "xbuild";
}
}
return CachedFrameworkMsbuildExe;
}
public override FileReference GetDotnetExe()
{
return FileReference.Combine(Unreal.EngineDirectory, @"Binaries\ThirdParty\DotNet\Mac\dotnet");
}
public override string GetDotnetMsbuildExe()
{
return "../../ThirdParty/DotNet/Mac/dotnet";
}
public override string RelativeBinariesFolder
{
get { return @"Engine/Binaries/Mac/"; }
}
public override string GetUnrealExePath(string UnrealExe)
{
if(Path.IsPathRooted(UnrealExe))
{
return CommandUtils.CombinePaths(UnrealExe);
}
int CmdExeIndex = UnrealExe.IndexOf("-Cmd.exe");
if (CmdExeIndex != -1)
{
UnrealExe = UnrealExe.Substring(0, CmdExeIndex + 4);
}
else
{
CmdExeIndex = UnrealExe.IndexOf(".exe");
if (CmdExeIndex != -1)
{
UnrealExe = UnrealExe.Substring(0, CmdExeIndex);
}
}
if (UnrealExe.EndsWith("-Cmd", StringComparison.OrdinalIgnoreCase))
{
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UnrealExe);
}
else
{
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UnrealExe + ".app/Contents/MacOS", UnrealExe);
}
}
public override string LocalBuildsLogFolder
{
get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/Logs/Unreal Engine/LocalBuildLogs"); }
}
private string P4ExePath = null;
public override string P4Exe
{
get
{
if (P4ExePath == null)
{
P4ExePath = "/usr/bin/p4";
if (!File.Exists(P4ExePath))
{
P4ExePath = "/usr/local/bin/p4";
}
}
return P4ExePath;
}
}
public override Process CreateProcess(string AppName)
{
var NewProcess = new Process();
if (AppName == "mono")
{
// Enable case-insensitive mode for Mono
if (!NewProcess.StartInfo.EnvironmentVariables.ContainsKey("MONO_IOMAP"))
{
NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case");
}
}
return NewProcess;
}
public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
{
if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign")
{
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
if (AppName == "xbuild")
{
AppName = "sh";
CommandLine = "-c 'xbuild " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /p:DefineConstants=MONO /p:DefineConstants=__MonoCS__ /verbosity:quiet /nologo |grep -i error; if [ $? -ne 1 ]; then exit 1; else exit 0; fi'";
}
if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/")) && string.IsNullOrEmpty(Path.GetExtension(AppName))))
{
if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/"))
{
AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Mac/");
AppName = AppName.Replace("-cmd.exe", "");
AppName = AppName.Replace("-Cmd.exe", "");
AppName = AppName.Replace(".exe", "");
string AppFilename = Path.GetFileName(AppName);
if (!CommandUtils.FileExists(AppName) && AppName.IndexOf("/Contents/MacOS/") == -1)
{
AppName = AppName + ".app/Contents/MacOS/" + AppFilename;
}
}
// some of our C# applications are converted to dotnet core, do not run those via mono
// they are instead assumed to produce a host executable that can just be run
// this needs fixing: these applications should be launched through the bundled dotnet
else if (AppName.Contains("UnrealBuildTool") || AppName.Contains("AutomationTool"))
{
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
else
{
// It's a C# app, so run it with Mono
CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine);
AppName = "mono";
Options &= ~CommandUtils.ERunOptions.AppMustExist;
}
}
}
public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
{
// @todo: add mono support
}
public override UnrealTargetPlatform HostEditorPlatform
{
get { return UnrealTargetPlatform.Mac; }
}
public override string PdbExtension
{
get { return ".exe.mdb"; }
}
static string[] SystemServices = new string[]
{
// TODO: Add any system process names here
};
public override string[] DontKillProcessList
{
get
{
return SystemServices;
}
}
}
}