Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationTool.csproj
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

125 lines
6.9 KiB
XML

<Project>
<PropertyGroup>
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<RootNamespace>AutomationTool</RootNamespace>
<AssemblyName>AutomationTool</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<OutputPath>..\..\..\Binaries\DotNET\AutomationTool</OutputPath>
<EnableDefaultItems>false</EnableDefaultItems>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages> <!-- remove non english resource languages -->
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<Choose>
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<Private>true</Private>
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk.WindowsDesktop" Condition="'$(IsWindows)'=='true'" />
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<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" Condition="'$(IsWindows)'!='true'" />
<Choose>
<When Condition="'$(IsWindows)'=='true'">
<PropertyGroup>
<!-- Reset output type back to a console application as the import of WindowsDesktop sets it to a windows executable -->
<OutputType>Exe</OutputType>
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</When>
</Choose>
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<Link>Properties\MetaData.cs</Link>
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<Compile Include="ThirdParty\MSBuild\ErrorUtilities.cs" />
<Compile Include="ThirdParty\MSBuild\ExceptionHandling.cs" />
<Compile Include="ThirdParty\MSBuild\FileMatcher.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\FileSystems.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\IFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\ManagedFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\MSBuildOnWindowsFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\NativeWin32Exception.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\SafeFileHandle.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\WindowsFileSystem.cs" />
<Compile Include="ThirdParty\MSBuild\FileSystem\WindowsNative.cs" />
<Compile Include="ThirdParty\MSBuild\FileUtilities.cs" />
<Compile Include="ThirdParty\MSBuild\InternalErrorException.cs" />
<Compile Include="ThirdParty\MSBuild\NativeMethodsShared.cs" />
<Compile Include="ThirdParty\MSBuild\ResourceUtilities.cs" />
<Compile Include="ThirdParty\MSBuild\ReusableStringBuilder.cs" />
<Compile Include="ThirdParty\MSBuild\Traits.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<None Include="app.manifest">
<SubType>Designer</SubType>
</None>
<None Include="..\..\..\Intermediate\ProjectFiles\AutomationTool.csproj.References" />
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<ItemGroup>
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<ProjectReference Include="..\Shared\EpicGames.Build\EpicGames.Build.csproj" PrivateAssets="all" />
<ProjectReference Include="..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="all" />
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<ItemGroup>
<None Include="..\..\..\Build\BatchFiles\BuildUAT.bat"><Link>BatchFiles\BuildUAT.bat</Link></None>
<None Include="..\..\..\Build\BatchFiles\BuildUAT.sh"><Link>BatchFiles\BuildUAT.sh</Link></None>
<None Include="..\..\..\Build\BatchFiles\RunUAT.bat"><Link>BatchFiles\RunUAT.bat</Link></None>
<None Include="..\..\..\Build\BatchFiles\RunUAT.sh"><Link>BatchFiles\RunUAT.sh</Link></None>
<None Include="..\..\..\Build\BatchFiles\RunUAT.command"><Link>BatchFiles\RunUAT.command</Link></None>
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<!-- Reference file is generated by GenerateProjectFiles scripts (calling UnrealBuildTool). It contains a list of all project files known to UBT based on how it was run. -->
<Import Project="..\..\..\Intermediate\ProjectFiles\AutomationTool.csproj.References" Condition="Exists('..\..\..\Intermediate\ProjectFiles\AutomationTool.csproj.References') And '$(VisualStudioDir)' != '' And '$(AutomationToolProjectOnly)' == ''" />
</Project>