Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/Private/TranslationPickerFloatingWindow.cpp
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

330 lines
9.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TranslationPickerFloatingWindow.h"
#include "Internationalization/Culture.h"
#include "Framework/Application/SlateApplication.h"
#include "Framework/Application/IInputProcessor.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Text/SRichTextBlock.h"
#include "Widgets/Input/SMultiLineEditableTextBox.h"
#include "Widgets/Input/SEditableText.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/SToolTip.h"
#include "Widgets/Layout/SScrollBox.h"
#include "Framework/Docking/TabManager.h"
#include "SDocumentationToolTip.h"
#include "TranslationPickerEditWindow.h"
#include "TranslationPickerWidget.h"
#define LOCTEXT_NAMESPACE "TranslationPicker"
class FTranslationPickerInputProcessor : public IInputProcessor
{
public:
FTranslationPickerInputProcessor(STranslationPickerFloatingWindow* InOwner)
: Owner(InOwner)
{
}
void SetOwner(STranslationPickerFloatingWindow* InOwner)
{
Owner = InOwner;
}
virtual ~FTranslationPickerInputProcessor() = default;
virtual void Tick(const float DeltaTime, FSlateApplication& SlateApp, TSharedRef<ICursor> Cursor) override
{
}
virtual bool HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& InKeyEvent) override
{
if (Owner && InKeyEvent.GetKey() == EKeys::Escape)
{
Owner->OnEscapePressed();
return true;
}
return false;
}
virtual const TCHAR* GetDebugName() const override { return TEXT("TranslationPicker"); }
private:
STranslationPickerFloatingWindow* Owner;
};
void STranslationPickerFloatingWindow::Construct(const FArguments& InArgs)
{
ParentWindow = InArgs._ParentWindow;
WindowContents = SNew(SToolTip);
ChildSlot
[
WindowContents.ToSharedRef()
];
InputProcessor = MakeShared<FTranslationPickerInputProcessor>(this);
FSlateApplication::Get().RegisterInputPreProcessor(InputProcessor, 0);
}
STranslationPickerFloatingWindow::~STranslationPickerFloatingWindow()
{
if (InputProcessor.IsValid())
{
InputProcessor->SetOwner(nullptr);
if (FSlateApplication::IsInitialized())
{
FSlateApplication::Get().UnregisterInputPreProcessor(InputProcessor);
}
InputProcessor.Reset();
}
}
void STranslationPickerFloatingWindow::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
FWidgetPath Path = FSlateApplication::Get().LocateWindowUnderMouse(FSlateApplication::Get().GetCursorPos(), FSlateApplication::Get().GetInteractiveTopLevelWindows(), true);
if (Path.IsValid())
{
// If the path of widgets we're hovering over changed since last time (or if this is the first tick and LastTickHoveringWidgetPath hasn't been set yet)
if (!LastTickHoveringWidgetPath.IsValid() || LastTickHoveringWidgetPath.ToWidgetPath().ToString() != Path.ToString())
{
// Clear all previous text and widgets
PickedTexts.Reset();
// Process the leaf-widget under the cursor
if (Path.Widgets.Num() > 0)
{
// General Widget case
TSharedRef<SWidget> PathWidget = Path.Widgets.Last().Widget;
PickTextFromWidget(PathWidget);
// Tooltip case
TSharedPtr<IToolTip> Tooltip = PathWidget->GetToolTip();
if (Tooltip.IsValid() && !Tooltip->IsEmpty())
{
PickTextFromWidget(Tooltip->AsWidget());
}
// Also include tooltips from parent widgets in this path (since they may be visible)
for (int32 ParentPathIndex = Path.Widgets.Num() - 2; ParentPathIndex >= 0; --ParentPathIndex)
{
TSharedRef<SWidget> ParentPathWidget = Path.Widgets[ParentPathIndex].Widget;
// Tooltip case
TSharedPtr<IToolTip> ParentTooltip = ParentPathWidget->GetToolTip();
if (ParentTooltip.IsValid() && !ParentTooltip->IsEmpty())
{
PickTextFromWidget(ParentTooltip->AsWidget());
}
}
}
TSharedRef<SVerticalBox> TextsBox = SNew(SVerticalBox);
// Add a new Translation Picker Edit Widget for each picked text
for (FText PickedText : PickedTexts)
{
TextsBox->AddSlot()
.AutoHeight()
.Padding(FMargin(5))
[
SNew(SBorder)
[
SNew(STranslationPickerEditWidget)
.PickedText(PickedText)
.bAllowEditing(false)
]
];
}
WindowContents->SetContentWidget(
SNew(SVerticalBox)
+SVerticalBox::Slot()
.Padding(0)
.FillHeight(1)
.Padding(FMargin(5))
[
SNew(SScrollBox)
.Orientation(EOrientation::Orient_Vertical)
.ScrollBarAlwaysVisible(true)
+SScrollBox::Slot()
.Padding(FMargin(0))
[
TextsBox
]
]
+SVerticalBox::Slot()
.Padding(0)
.AutoHeight()
.Padding(FMargin(5))
[
SNew(STextBlock)
.Text(PickedTexts.Num() > 0 ? LOCTEXT("TranslationPickerEscToEdit", "Press Esc to edit translations") : LOCTEXT("TranslationPickerHoverToViewEditEscToQuit", "Hover over text to view/edit translations, or press Esc to quit"))
.Justification(ETextJustify::Center)
]
);
}
}
if (ParentWindow.IsValid())
{
FVector2D WindowSize = ParentWindow.Pin()->GetSizeInScreen();
FVector2D DesiredPosition = FSlateApplication::Get().GetCursorPos();
DesiredPosition.X -= FSlateApplication::Get().GetCursorSize().X;
DesiredPosition.Y += FSlateApplication::Get().GetCursorSize().Y;
// Move to opposite side of the cursor than the tool tip, so they don't overlaps
DesiredPosition.X -= WindowSize.X;
// Clamp to work area
DesiredPosition = FSlateApplication::Get().CalculateTooltipWindowPosition(FSlateRect(DesiredPosition.X, DesiredPosition.Y, DesiredPosition.X, DesiredPosition.Y), WindowSize, false);
// also kind of a hack, but this is the only way at the moment to get a 'cursor decorator' without using the drag-drop code path
ParentWindow.Pin()->MoveWindowTo(DesiredPosition);
}
LastTickHoveringWidgetPath = FWeakWidgetPath(Path);
}
void STranslationPickerFloatingWindow::PickTextFromWidget(TSharedRef<SWidget> Widget)
{
auto AppendPickedTextImpl = [this](const FText& InPickedText)
{
const bool bAlreadyPicked = PickedTexts.ContainsByPredicate([&InPickedText](const FText& InOtherPickedText)
{
return InOtherPickedText.IdenticalTo(InPickedText);
});
if (!bAlreadyPicked)
{
PickedTexts.Add(InPickedText);
}
};
auto AppendPickedText = [this, AppendPickedTextImpl](const FText& InPickedText)
{
if (InPickedText.IsEmpty())
{
return;
}
// Search the text from this widget's FText::Format history to find any source text
TArray<FHistoricTextFormatData> HistoricFormatData;
FTextInspector::GetHistoricFormatData(InPickedText, HistoricFormatData);
if (HistoricFormatData.Num() > 0)
{
for (const FHistoricTextFormatData& HistoricFormatDataItem : HistoricFormatData)
{
AppendPickedTextImpl(HistoricFormatDataItem.SourceFmt.GetSourceText());
for (auto It = HistoricFormatDataItem.Arguments.CreateConstIterator(); It; ++It)
{
const FFormatArgumentValue& ArgumentValue = It.Value();
if (ArgumentValue.GetType() == EFormatArgumentType::Text)
{
AppendPickedTextImpl(ArgumentValue.GetTextValue());
}
}
}
}
else
{
AppendPickedTextImpl(InPickedText);
}
};
// Have to parse the various widget types to find the FText
if (Widget->GetTypeAsString() == "STextBlock")
{
STextBlock& TextBlock = (STextBlock&)Widget.Get();
AppendPickedText(TextBlock.GetText());
}
else if (Widget->GetTypeAsString() == "SRichTextBlock")
{
SRichTextBlock& RichTextBlock = (SRichTextBlock&)Widget.Get();
AppendPickedText(RichTextBlock.GetText());
}
else if (Widget->GetTypeAsString() == "SToolTip")
{
SToolTip& ToolTipWidget = (SToolTip&)Widget.Get();
AppendPickedText(ToolTipWidget.GetTextTooltip());
}
else if (Widget->GetTypeAsString() == "SDocumentationToolTip")
{
SDocumentationToolTip& DocumentationToolTip = (SDocumentationToolTip&)Widget.Get();
AppendPickedText(DocumentationToolTip.GetTextTooltip());
}
else if (Widget->GetTypeAsString() == "SEditableText")
{
SEditableText& EditableText = (SEditableText&)Widget.Get();
AppendPickedText(EditableText.GetText());
AppendPickedText(EditableText.GetHintText());
}
else if (Widget->GetTypeAsString() == "SMultiLineEditableText")
{
SMultiLineEditableText& MultiLineEditableText = (SMultiLineEditableText&)Widget.Get();
AppendPickedText(MultiLineEditableText.GetText());
AppendPickedText(MultiLineEditableText.GetHintText());
}
// Recurse into child widgets
PickTextFromChildWidgets(Widget);
}
void STranslationPickerFloatingWindow::PickTextFromChildWidgets(TSharedRef<SWidget> Widget)
{
FChildren* Children = Widget->GetChildren();
for (int32 ChildIndex = 0; ChildIndex < Children->Num(); ++ChildIndex)
{
TSharedRef<SWidget> ChildWidget = Children->GetChildAt(ChildIndex);
// Pull out any FText from this child widget
PickTextFromWidget(ChildWidget);
}
}
void STranslationPickerFloatingWindow::OnEscapePressed()
{
if (PickedTexts.Num() > 0)
{
// Open a different window to allow editing of the translation
TSharedRef<SWindow> NewWindow = SNew(SWindow)
.Title(LOCTEXT("TranslationPickerEditWindowTitle", "Edit Translations"))
.CreateTitleBar(true)
.SizingRule(ESizingRule::UserSized);
TSharedRef<STranslationPickerEditWindow> EditWindow = SNew(STranslationPickerEditWindow)
.ParentWindow(NewWindow)
.PickedTexts(PickedTexts);
NewWindow->SetContent(EditWindow);
// Make this roughly the same size as the Edit Window, so when you press Esc to edit, the window is in basically the same size
NewWindow->Resize(FVector2D(STranslationPickerEditWindow::DefaultEditWindowWidth, STranslationPickerEditWindow::DefaultEditWindowHeight));
TSharedPtr<SWindow> RootWindow = FGlobalTabmanager::Get()->GetRootWindow();
if (RootWindow.IsValid())
{
FSlateApplication::Get().AddWindowAsNativeChild(NewWindow, RootWindow.ToSharedRef());
}
else
{
FSlateApplication::Get().AddWindow(NewWindow);
}
NewWindow->MoveWindowTo(ParentWindow.Pin()->GetPositionInScreen());
}
TranslationPickerManager::ClosePickerWindow();
}
#undef LOCTEXT_NAMESPACE