You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UE-117132 #jira UE-117332 #jira UE-117327 #jira UE-117329 #rb marc.audy #rnx #preflight 60d48296925f1400010bb909 #ROBOMERGE-SOURCE: CL 16773601 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16773618 by ben hoffman in ue5-release-engine-test branch]
27 lines
781 B
C++
27 lines
781 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "SubobjectData.h"
|
|
|
|
/**
|
|
* Container that represents the subobject data of a child actor component.
|
|
*/
|
|
struct SUBOBJECTDATAINTERFACE_API FInheritedSubobjectData : public FSubobjectData
|
|
{
|
|
friend class USubobjectDataSubsystem;
|
|
|
|
FInheritedSubobjectData(UObject* ContextObject, const FSubobjectDataHandle& ParentHandle, const bool bIsInheritedSCS);
|
|
|
|
// FSubobjectData interface
|
|
virtual bool IsNativeComponent() const override;
|
|
virtual bool CanEdit() const override;
|
|
virtual bool CanDelete() const override;
|
|
virtual bool IsInheritedSCSNode() const override;
|
|
// End FSubobjectData
|
|
|
|
protected:
|
|
|
|
/** True if this SCS node is inherited from another blueprint generated class. */
|
|
bool bIsInheritedSCS;
|
|
}; |