Files
UnrealEngineUWP/Engine/Source/Editor/StaticMeshEditor/Public
matt oztalay 4e4d4da008 + Adding Get/Set Nanite Settings to StaticMeshEditorSubsystem
+ Adding Get/Set LODGroup to StaticMeshEditorSubsystem
* Changing FMeshNaniteSettings to BlueprintType, and supporting BlueprintReadWrite for its members

#ROBOMERGE-AUTHOR: matt.oztalay
#ROBOMERGE-SOURCE: CL 18355637 in //UE5/Release-5.0/... via CL 18355677
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18355703 by matt oztalay in ue5-release-engine-test branch]
2021-12-02 14:41:54 -05:00
..