Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeItem.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

13 lines
423 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkeletonTreeItem.h"
#include "SSkeletonTreeRow.h"
TSharedRef<ITableRow> FSkeletonTreeItem::MakeTreeRowWidget(const TSharedRef<STableViewBase>& InOwnerTable, const TAttribute<FText>& InFilterText)
{
return SNew(SSkeletonTreeRow, InOwnerTable)
.FilterText(InFilterText)
.Item(SharedThis(this))
.OnDraggingItem(this, &FSkeletonTreeItem::OnDragDetected);
}