Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonEditorMode.cpp
Keith Yerex 4bc7535db0 fix get references to skeleton notify from skeleton editor
#review thomas.sarakanen
#jira UE-97232

[CL 15749744 by Keith Yerex in ue5-main branch]
2021-03-19 14:55:32 -04:00

119 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SkeletonEditorMode.h"
#include "Modules/ModuleManager.h"
#include "PersonaModule.h"
#include "SkeletonEditor.h"
#include "ISkeletonTree.h"
#include "ISkeletonEditorModule.h"
#include "IPersonaToolkit.h"
FSkeletonEditorMode::FSkeletonEditorMode(TSharedRef<FWorkflowCentricApplication> InHostingApp, TSharedRef<ISkeletonTree> InSkeletonTree)
: FApplicationMode(SkeletonEditorModes::SkeletonEditorMode)
{
HostingAppPtr = InHostingApp;
TSharedRef<FSkeletonEditor> SkeletonEditor = StaticCastSharedRef<FSkeletonEditor>(InHostingApp);
ISkeletonEditorModule& SkeletonEditorModule = FModuleManager::LoadModuleChecked<ISkeletonEditorModule>("SkeletonEditor");
TabFactories.RegisterFactory(SkeletonEditorModule.CreateSkeletonTreeTabFactory(InHostingApp, InSkeletonTree));
FOnObjectsSelected OnObjectsSelected = FOnObjectsSelected::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleObjectsSelected);
FOnObjectSelected OnObjectSelected = FOnObjectSelected::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleObjectSelected);
FPersonaModule& PersonaModule = FModuleManager::LoadModuleChecked<FPersonaModule>("Persona");
TabFactories.RegisterFactory(PersonaModule.CreateDetailsTabFactory(InHostingApp, FOnDetailsCreated::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleDetailsCreated)));
FPersonaViewportArgs ViewportArgs(SkeletonEditor->GetPersonaToolkit()->GetPreviewScene());
ViewportArgs.ContextName = TEXT("SkeletonEditor.Viewport");
PersonaModule.RegisterPersonaViewportTabFactories(TabFactories, InHostingApp, ViewportArgs);
TabFactories.RegisterFactory(PersonaModule.CreateAnimNotifiesTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), OnObjectsSelected));
TabFactories.RegisterFactory(PersonaModule.CreateAdvancedPreviewSceneTabFactory(InHostingApp, SkeletonEditor->GetPersonaToolkit()->GetPreviewScene()));
TabFactories.RegisterFactory(PersonaModule.CreateRetargetManagerTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), SkeletonEditor->GetPersonaToolkit()->GetPreviewScene(), SkeletonEditor->OnPostUndo));
TabFactories.RegisterFactory(PersonaModule.CreateCurveViewerTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), SkeletonEditor->GetPersonaToolkit()->GetPreviewScene(), OnObjectsSelected));
TabFactories.RegisterFactory(PersonaModule.CreateSkeletonSlotNamesTabFactory(InHostingApp, InSkeletonTree->GetEditableSkeleton(), OnObjectSelected));
TabFactories.RegisterFactory(PersonaModule.CreateAssetDetailsTabFactory(InHostingApp, FOnGetAsset::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleGetAsset), FOnDetailsCreated()));
TabFactories.RegisterFactory(PersonaModule.CreateAnimationAssetBrowserTabFactory(InHostingApp, SkeletonEditor->GetPersonaToolkit(), FOnOpenNewAsset::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleOpenNewAsset), FOnAnimationSequenceBrowserCreated::CreateSP(&SkeletonEditor.Get(), &FSkeletonEditor::HandleAnimationSequenceBrowserCreated), true));
TabLayout = FTabManager::NewLayout("Standalone_SkeletonEditor_Layout_v1.3")
->AddArea
(
FTabManager::NewPrimaryArea()
->SetOrientation(Orient_Vertical)
->Split
(
FTabManager::NewSplitter()
->SetSizeCoefficient(0.9f)
->SetOrientation(Orient_Horizontal)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.2f)
->SetHideTabWell(true)
->AddTab(SkeletonEditorTabs::SkeletonTreeTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::RetargetManagerTab, ETabState::ClosedTab)
)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.6f)
->SetHideTabWell(true)
->AddTab(SkeletonEditorTabs::ViewportTab, ETabState::OpenedTab)
)
->Split
(
FTabManager::NewSplitter()
->SetSizeCoefficient(0.2f)
->SetOrientation(Orient_Vertical)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.5f)
->SetHideTabWell(false)
->AddTab(SkeletonEditorTabs::DetailsTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::AdvancedPreviewTab, ETabState::OpenedTab)
->SetForegroundTab(SkeletonEditorTabs::DetailsTab)
)
->Split
(
FTabManager::NewStack()
->SetSizeCoefficient(0.5f)
->SetHideTabWell(false)
->AddTab(SkeletonEditorTabs::AnimNotifiesTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::AssetBrowserTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::CurveNamesTab, ETabState::OpenedTab)
->AddTab(SkeletonEditorTabs::SlotNamesTab, ETabState::ClosedTab)
)
)
)
);
PersonaModule.OnRegisterTabs().Broadcast(TabFactories, InHostingApp);
LayoutExtender = MakeShared<FLayoutExtender>();
PersonaModule.OnRegisterLayoutExtensions().Broadcast(*LayoutExtender.Get());
TabLayout->ProcessExtensions(*LayoutExtender.Get());
}
void FSkeletonEditorMode::RegisterTabFactories(TSharedPtr<FTabManager> InTabManager)
{
TSharedPtr<FWorkflowCentricApplication> HostingApp = HostingAppPtr.Pin();
HostingApp->RegisterTabSpawners(InTabManager.ToSharedRef());
HostingApp->PushTabFactories(TabFactories);
FApplicationMode::RegisterTabFactories(InTabManager);
}
void FSkeletonEditorMode::AddTabFactory(FCreateWorkflowTabFactory FactoryCreator)
{
if (FactoryCreator.IsBound())
{
TabFactories.RegisterFactory(FactoryCreator.Execute(HostingAppPtr.Pin()));
}
}
void FSkeletonEditorMode::RemoveTabFactory(FName TabFactoryID)
{
TabFactories.UnregisterFactory(TabFactoryID);
}