Files
UnrealEngineUWP/Engine/Source/Editor/SceneDepthPickerMode/SceneDepthPickerMode.Build.cs
brooke hubert 9fa4bf0f27 Move FEditorModeInfo and shared mode defines to EditorFramework module.
#rnx
#Jira UE-96448
#review-14071452
#rb jamie.dale lauren.barnes

[CL 14084099 by brooke hubert in ue5-main branch]
2020-08-11 16:46:17 -04:00

31 lines
627 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SceneDepthPickerMode : ModuleRules
{
public SceneDepthPickerMode(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/UnrealEd/Private"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
}
);
}
}