Files
UnrealEngineUWP/Engine/Source/Editor/PixelInspector/PixelInspectorModule.Build.cs
Marc Audy bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00

66 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class PixelInspectorModule : ModuleRules
{
public PixelInspectorModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange
(
new string[] {
"Core",
"InputCore",
"CoreUObject",
"RHI",
"RenderCore",
"Slate",
"EditorStyle",
"Engine",
"UnrealEd",
"PropertyEditor",
}
);
var EngineDir = Path.GetFullPath(Target.RelativeEnginePath);
PrivateIncludePaths.AddRange(
new string[] {
// required for PostProcessing.
Path.Combine(EngineDir, "Source/Runtime/Renderer/Private")
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Engine",
"UnrealEd"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"LevelEditor"
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorFramework",
"UnrealEd",
"SlateCore",
"Slate",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd"
}
);
}
}
}