Files
UnrealEngineUWP/Engine/Source/Editor/OverlayEditor/Private/OverlayEditorModule.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

27 lines
551 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "OverlayEditorPrivate.h"
#include "IOverlayEditorModule.h"
DEFINE_LOG_CATEGORY(LogOverlayEditor);
/**
* Implements the OverlayEditor module
*/
class FOverlayEditorModule
: public IOverlayEditorModule
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
// End IModuleInterface interface
};
IMPLEMENT_MODULE(FOverlayEditorModule, OverlayEditor);