Files
UnrealEngineUWP/Engine/Source/Editor/NewLevelDialog/NewLevelDialog.Build.cs
matt kuhlenschmidt 5d10725c0c Fix up use cases of specifying "PrimaryButton" style directly. Replaced instances with SPrimaryButton
#pf https://horde.devtools.epicgames.com/job/612d40b9423a8f00013c5b92

#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 17457077 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17457092 by matt kuhlenschmidt in ue5-release-engine-test branch]
2021-09-08 08:29:49 -04:00

27 lines
485 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NewLevelDialog : ModuleRules
{
public NewLevelDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"RenderCore",
"RHI",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"EditorFramework",
"UnrealEd",
"ToolWidgets",
}
);
}
}