Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/MaterialEditor.Build.cs
brooke hubert b25777d3f1 Move Toolkit Manager to EditorFramework module.
#rnx
#Jira UE-96448
#rb jamie.dale lauren.barnes

[CL 14095882 by brooke hubert in ue5-main branch]
2020-08-12 17:44:00 -04:00

62 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MaterialEditor : ModuleRules
{
public MaterialEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/MaterialEditor/Private"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"EditorWidgets",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"ApplicationCore",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"RHI",
"MaterialUtilities",
"PropertyEditor",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"AdvancedPreviewScene",
"Projects",
"AssetRegistry",
"ToolMenus",
"MainFrame",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"SceneOutliner",
"ClassViewer",
"ContentBrowser",
"WorkspaceMenuStructure"
}
);
}
}