Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/SLocalizationTargetEditor.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

27 lines
778 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "PropertyEditorDelegates.h"
class ULocalizationTarget;
class ULocalizationTargetSet;
class SLocalizationTargetEditor : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SLocalizationTargetEditor) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, ULocalizationTargetSet* const InProjectSettings, ULocalizationTarget* const InTarget, const FIsPropertyEditingEnabled& IsPropertyEditingEnabled);
private:
void OnFinishedChangingProperties(const FPropertyChangedEvent& InEvent);
/** Localization target being edited */
TWeakObjectPtr<ULocalizationTarget> LocalizationTarget;
};