Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Public/LevelInstanceEditorSettings.h
Patrick Enfedaque b5a87c3f96 Rename Foundation to LevelInstance
#rb richard.malo, jeanfrancois.dube

[CL 14178187 by Patrick Enfedaque in ue5-main branch]
2020-08-25 06:31:46 -04:00

22 lines
507 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Editor/UnrealEdEngine.h"
#include "LevelInstanceEditorSettings.generated.h"
UCLASS(config = Editor)
class ULevelInstanceEditorSettings : public UObject
{
GENERATED_BODY()
public:
ULevelInstanceEditorSettings();
/** List of info for all known LevelInstance template maps */
UPROPERTY(config)
TArray<FTemplateMapInfo> TemplateMapInfos;
};