Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/Private/LevelInstanceEditorModeToolkit.h
patrick enfedaque e94b7f660e LevelInstance: Editor Mode
#rb jeanfrancois.dube, richard.malo
#preflight 61a517c4664cbb92c7a2d602

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18313364 in //UE5/Release-5.0/... via CL 18313817
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18314184 by patrick enfedaque in ue5-release-engine-test branch]
2021-11-29 14:47:15 -05:00

17 lines
450 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Toolkits/BaseToolkit.h"
class FLevelInstanceEditorModeToolkit : public FModeToolkit
{
public:
FLevelInstanceEditorModeToolkit();
// IToolkit interface
virtual FName GetToolkitFName() const override;
virtual FText GetBaseToolkitName() const override;
virtual void SetModeUILayer(const TSharedPtr<FAssetEditorModeUILayer> InLayer) override;
};