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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "Elements/Framework/TypedElementHandle.h"
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#include "LevelEditorMenuContext.generated.h"
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class SLevelEditor;
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class ILevelEditor;
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class UActorComponent;
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class SLevelViewport;
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class SLevelViewportToolBar;
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class FLevelEditorViewportClient;
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class UTypedElementSelectionSet;
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UCLASS()
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class LEVELEDITOR_API ULevelEditorMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<SLevelEditor> LevelEditor;
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};
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/** Enum to describe what a level editor context menu should be built for */
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UENUM()
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enum class ELevelEditorMenuContext : uint8
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{
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/** This context menu is applicable to a viewport (limited subset of entries) */
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Viewport,
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/** This context menu is applicable to the Scene Outliner (disables click-position-based menu items) */
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SceneOutliner,
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/** This is the replica of the context menu that appears in the main menu bar (lists all entries) */
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MainMenu,
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};
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UCLASS()
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class LEVELEDITOR_API ULevelEditorContextMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<ILevelEditor> LevelEditor;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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ELevelEditorMenuContext ContextType;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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TObjectPtr<const UTypedElementSelectionSet> CurrentSelection;
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/** If the ContextType is Viewport this property can be set to the HitProxy element that triggered the ContextMenu. */
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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FTypedElementHandle HitProxyElement;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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FVector CursorWorldLocation;
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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TArray<TObjectPtr<UActorComponent>> SelectedComponents;
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/** If the ContextType is Viewport this property can be set to the HitProxy actor that triggered the ContextMenu. */
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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TObjectPtr<AActor> HitProxyActor = nullptr;
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};
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UCLASS()
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class LEVELEDITOR_API ULevelViewportToolBarContext : public UObject
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{
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GENERATED_BODY()
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public:
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TWeakPtr<SLevelViewportToolBar> LevelViewportToolBarWidget;
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TWeakPtr<const SLevelViewportToolBar> LevelViewportToolBarWidgetConst;
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FLevelEditorViewportClient* GetLevelViewportClient();
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};
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UCLASS()
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class LEVELEDITOR_API UQuickActionMenuContext : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="LevelEditor|Menu")
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TObjectPtr<const UTypedElementSelectionSet> CurrentSelection;
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};
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