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Maintaining these as we update the tools context APIs is unnecessary. It should be sufficient to use the default editor implementation. #Jira UE-110554 #rb jamie.dale [CL 15691384 by brooke hubert in ue5-main branch]
18 lines
453 B
C++
18 lines
453 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ULevelAssetEditor.h"
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#include "EditorModeManager.h"
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#include "LevelAssetEditorToolkit.h"
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#include "Engine/Level.h"
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void ULevelAssetEditor::GetObjectsToEdit(TArray<UObject*>& InObjectsToEdit)
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{
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InObjectsToEdit.Add(NewObject<ULevel>(this, NAME_None, RF_Transient));
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}
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TSharedPtr<FBaseAssetToolkit> ULevelAssetEditor::CreateToolkit()
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{
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return MakeShared<FLevelEditorAssetToolkit>(this);
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}
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