Files
UnrealEngineUWP/Engine/Source/Editor/Layers/Private/LayersDragDropOp.cpp
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

23 lines
509 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LayersDragDropOp.h"
#include "Textures/SlateIcon.h"
void FLayersDragDropOp::Construct()
{
const FSlateBrush* Icon = FEditorStyle::GetBrush(TEXT("Layer.Icon16x"));
if (Layers.Num() == 1)
{
SetToolTip(FText::FromName(Layers[0]), Icon);
}
else
{
FText Text = FText::Format(NSLOCTEXT("FLayersDragDropOp", "MultipleFormat", "{0} Layers"), Layers.Num());
SetToolTip(Text, Icon);
}
SetupDefaults();
FDecoratedDragDropOp::Construct();
}