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* Renamed visibility layer name to "__LANDSCAPE_VISIBILITY__" to centralize/simplify the handling of that special layer's name * Fixed issue with FixupWeightmaps(), that could trigger invalid weightmap usage validation errors when detecting and deleting unused paint layers in components * Removed deletion of layers with a null layer info in PostEditChangeProperty since it's done, and in a better way (for the base weightmap allocations and the edit layers ones), in PostRegisterAllComponents's FixupWeightmaps #jira UE-136054 #tests editor, full QA pass by tim.gautier #ROBOMERGE-OWNER: jonathan.bard #ROBOMERGE-AUTHOR: jonathan.bard #ROBOMERGE-SOURCE: CL 18394875 via CL 18394909 via CL 18394912 via CL 18395077 via CL 18395102 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469) [CL 18395111 by jonathan bard in ue5-release-engine-test branch]