Files
UnrealEngineUWP/Engine/Source/Editor/InputBindingEditor/InputBindingEditor.Build.cs
brooke hubert 48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00

44 lines
736 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InputBindingEditor : ModuleRules
{
public InputBindingEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorStyle",
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
"Engine",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"Settings",
"DeveloperSettings"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"SettingsEditor",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/InputBindingEditor/Private",
"Editor/InputBindingEditor/Private/Widgets",
}
);
}
}