Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Public/GraphSplineOverlapResult.h
danny chapman f9cfe6a701 Fixes problem with not being able to navigate up in event/anim graphs using PageUp.
Adds shortcut of double-click to navigate up. Disabled by default for now - see the BlueprintEditor settings to enable & send feedback

#jira UE-105149
#rb thomas.sarkanen,phillip.kavan

[CL 15082887 by danny chapman in ue5-main branch]
2021-01-14 08:03:53 -04:00

85 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "SGraphPin.h"
/////////////////////////////////////////////////////
// FGraphSplineOverlapResult
struct GRAPHEDITOR_API FGraphSplineOverlapResult
{
public:
FGraphSplineOverlapResult(bool InCloseToSpline = false)
: Pin1Handle(nullptr)
, Pin2Handle(nullptr)
, BestPinHandle(nullptr)
, Pin1(nullptr)
, Pin2(nullptr)
, DistanceSquared(FLT_MAX)
, DistanceSquaredToPin1(FLT_MAX)
, DistanceSquaredToPin2(FLT_MAX)
, bCloseToSpline(InCloseToSpline)
{
}
FGraphSplineOverlapResult(UEdGraphPin* InPin1, UEdGraphPin* InPin2, float InDistanceSquared, float InDistanceSquaredToPin1, float InDistanceSquaredToPin2, bool InCloseToSpline)
: Pin1Handle(InPin1)
, Pin2Handle(InPin2)
, BestPinHandle(nullptr)
, Pin1(InPin1)
, Pin2(InPin2)
, DistanceSquared(InDistanceSquared)
, DistanceSquaredToPin1(InDistanceSquaredToPin1)
, DistanceSquaredToPin2(InDistanceSquaredToPin2)
, bCloseToSpline(InCloseToSpline)
{
}
bool IsValid() const
{
return DistanceSquared < FLT_MAX;
}
void ComputeBestPin();
float GetDistanceSquared() const
{
return DistanceSquared;
}
bool GetCloseToSpline() const
{
return bCloseToSpline;
}
void SetCloseToSpline(bool InCloseToSpline)
{
bCloseToSpline = InCloseToSpline;
}
TSharedPtr<class SGraphPin> GetBestPinWidget(const class SGraphPanel& InGraphPanel) const
{
TSharedPtr<class SGraphPin> Result;
if (IsValid())
{
Result = BestPinHandle.FindInGraphPanel(InGraphPanel);
}
return Result;
}
bool GetPins(const class SGraphPanel& InGraphPanel, UEdGraphPin*& OutPin1, UEdGraphPin*& OutPin2) const;
protected:
FGraphPinHandle Pin1Handle;
FGraphPinHandle Pin2Handle;
FGraphPinHandle BestPinHandle;
UEdGraphPin* Pin1;
UEdGraphPin* Pin2;
float DistanceSquared;
float DistanceSquaredToPin1;
float DistanceSquaredToPin2;
bool bCloseToSpline;
};